ESX_DRP_GARAGE Garage Blip Names

Hello!

I use esx_drp_garage and i want to have the blips on my map be called.

Public Garage

But each time i try rename them from
Garage_SandyShores
Garage_PaletoBay
Garage_Zancudo
Garage_LosSantos

To

Public Garage

The script breaks, anyone know what to do?

I don’t think resource names can contain a space, also you could break other stuff while renaming a resource like nui callbacks

Yeah, i want it to be called that though, not sure.

Make sure you are changing the value and not the key in translation files

(I just noticed I’ve read your post wrong)

I am changing the value in the config, it still breaks. Help?

Can you show your config?

Yeah sure.

Lemme post it here.


Config = {

	DrawDistance = 100,
	
	Locale = "en",

	Price = 1500,

	-- This is the multiplier of price to pay when the car is damaged
	-- 100% damaged means 1000 * Multiplier
	-- 50% damaged means 500 * Multiplier
	-- Etc.
	RepairMultiplier = 3, 
	
	BlipInfos = {
		Sprite = 290,
		Color = 38 
	},
	
	BlipPound = {
		Sprite = 67,
		Color = 64 
	}
}

Config.Garages = {

	Garage_LegionSquare = {	
		Pos = {x=215.800, y=-810.057, z=29.727},
		Size  = {x = 3.0, y = 3.0, z = 1.0},
		Color = {r = 204, g = 204, b = 0},
		Marker = 1,
		SpawnPoint = {
			Pos = {x=229.700, y= -800.1149, z= 29.5722},
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Heading=157.84,
			Marker = 1		
		},
		DeletePoint = {
			Pos = {x=215.124, y=-791.377, z=29.646},
			Color = {r=255,g=0,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1,
			
		},
		MunicipalPoundPoint = {
			Pos = {x=482.896, y=-1316.557, z=28.301},
			Color = {r=25,g=25,b=112},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		SpawnMunicipalPoundPoint = {
			Pos = {x=490.942, y=-1313.067, z=27.964},
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1,
			Heading=299.42
		},
	},
	
	Garage_PaletoBay = {	
		Pos = {x=128.81, y=6625.41, z=31.77},
		Size  = {x = 3.0, y = 3.0, z = 1.0},
		Color = {r = 204, g = 204, b = 0},
		Marker = 1,
		SpawnPoint = {
			Pos = {x=128.81, y=6625.41, z=30.77},
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		DeletePoint = {
			Pos = {x=139.35, y=6635.94, z=30.62},
			Color = {r=255,g=0,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		MunicipalPoundPoint = {
			Pos = {x=-230.66, y=6186.47, z=30.49},
			Color = {r=25,g=25,b=112},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},	
		SpawnMunicipalPoundPoint = {
			Pos = {x=-225.73, y=6191.47, z=30.49},
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
	},
	
	Garage_BlaineCounty = {	
		Pos = {x = -1141.15,y = 2665.67,z = 17.09 },
		Size  = {x = 3.0, y = 3.0, z = 1.0},
		Color = {r = 204, g = 204, b = 0},
		Marker = 1,
		SpawnPoint = {
			Pos = {x = -1147.73,y = 2659.7,z = 17.02 },
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		DeletePoint = {
			Pos = {x = -1139.62,y = 2666.76,z = 17.09 },
			Color = {r=255,g=0,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		MunicipalPoundPoint = {
			Pos = {x = -2535.24,y = 2337.22,z = 32.06 },
			Color = {r=25,g=25,b=112},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},	
		SpawnMunicipalPoundPoint = {
			Pos = {x = -2525.67,y = 2339.94,z = 32.06 },
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
	},
	
	Garage_SandyShores = {	
		Pos = {x = 1731.25,y = 3715.23,z = 33.14 },
		Size  = {x = 3.0, y = 3.0, z = 1.0},
		Color = {r = 204, g = 204, b = 0},
		Marker = 1,
		SpawnPoint = {
			Pos = {x = 1739.32,y = 3718.45,z = 33.05 },
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		DeletePoint = {
			Pos = {x = 1726.5,y = 3713.96,z = 33.19 },
			Color = {r=255,g=0,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
		MunicipalPoundPoint = {
			Pos = {x = 1046.28,y = 3607.8,z = 32.11 },
			Color = {r=25,g=25,b=112},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},	
		SpawnMunicipalPoundPoint = {
			Pos = {x = 1037.18,y = 3605.49,z = 32.03 },
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 1
		},
	},

}

That is it.

I renamed mine to what is in the config but i can’t change them to Public_Garage or the whole script breaks. Still have no clue but i guess i’l keep it like that.

I went for a slightly simpler approach. The blip itself shows it’s a garage, so I just called mine; Legion
Occupation
SandyShore
Paleto

etc etc


	Legion = {	
		Pos = {x=215.800, y=-810.057, z=29.727},
		Size  = {x = 3.0, y = 3.0, z = 1.0},
		Color = {r = 204, g = 204, b = 0},
		Marker = 23,
		SpawnPoint = {
			Pos = {x=229.700, y= -800.1149, z= 29.5722},
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Heading=157.84,
			Marker = 23		
		},
		DeletePoint = {
			Pos = {x=215.124, y=-791.377, z=29.946},
			Color = {r=255,g=0,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 23,
			
		},
		MunicipalPoundPoint = {
			Pos = {x=409.64, y=-1623.85, z=28.29},
			Color = {r=255,g=162,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 23
		},
		SpawnMunicipalPoundPoint = {
			Pos = {x=402.03, y=-1635.15, z=28.29},
			Color = {r=0,g=255,b=0},
			Size  = {x = 3.0, y = 3.0, z = 1.0},
			Marker = 99,
			Heading=307.89
		},
	},

Good idea but I wanna have it just say like Public Garage 1/4

Does anyone know?

I’m honestly surprised people still use my Eden edit garage system. Anyways i’m leaning to suggesting to test out other garage systems since i’m very unlikely to update the script any further. from all the issues i’m not sure if its broke or not and don’t have much time to test.

Though i could have swore before i left esx back then i had it showing all garages as just garage 1/5
but not sure.

This is ESX_DRP_GARAGE. It’s not eden but it’s based off of eden.

Yeah i know. esx_drp_garage is my script that i made for my old server before i made a custom framework.

its honestly pretty bad which is why i kinda suggest finding a new garage system

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