[ESX] Advanced FiveM Level System (Text Based/Commands)

[ESX] Advanced FiveM Level System (Text Based/Commands)
:shopping_cart: Purchase Here: store.forcng.dev
:tv: Video Showcase: Watch on YouTube


:fire: Main Features

:chart_with_upwards_trend: XP-Based Player Progression
Players earn XP through roleplay interactions and scripted events.

:handshake: Gang Integration
:white_check_mark: Fully integrated with T1GER Gangs Script
:construction: More gang scripts will be supported soon via config.

:floppy_disk: Persistent Progression
Player levels are stored in a database and synced automatically upon spawn.


:brain: Smart Cooldown & Anti-Spam
:lock: Prevents XP abuse with:
• Per-player cooldown (:stopwatch: default 8 mins)
• Repeated text detection filter


:memo: Command-Based XP Rewards
Fully configurable XP gain from commands.
:jigsaw: Uses over 5+ exports with examples & callbacks for easy integration into other scripts.


:gun: Gun Level Restrictions
Restrict weapon use based on level with:
:white_check_mark: Config.WeaponLevels – unlock levels
:shield: Config.WhitelistedWeapons – always allowed
:policeman: Config.BypassedJobs – job-based bypass
:x: Players are disarmed & notified when trying to use restricted weapons
:wrench: Option to disable weapon restrictions in config.


:gift: Custom Level Rewards
• Set cash or custom rewards at specific levels using Config.LevelRewards
• Support for XP webhooks
:hourglass_flowing_sand: Optional 30-hour XP caps to balance growth

Releases should be posted in FiveM Releases

Yeah i made a mistake, ive already flagged this one.