New to Lua and not sure why this is throwing a error.
RegisterCommand('findBin', function()
local pos = GetEntityCoords(GetPlayerPed(-1), false)
local nearestbin = GetClosestObjectOfType(pos.x, pos.y, pos.z, 5.0, GetHashKey("prop_dumpster_01a"), false,false, false)
local binpos = GetEntityCoords(nearestbin)
while true do
Citizen.Wait(0)
DrawMarker(27, binpos.x, binpos.y, binpos.z + .5, 0, 0, 0, 0, 0, 0, 3.001, 3.0001, 1.0001, 255, 0, 0, 200, 0, 0, 0, 0)
-- ESX.Game.Utils.DrawText3D(binpos, "[~g~E~s~] to collect Bag", 0.50)
end
end)
If i have the DrawText commented out the Marker draws just as expected. If i uncommet the DrawText to get marker and text - the marker flashes for a sec and disappears. can’t figure out why the DrawText is throwing a error.
Sorry worded that poorly. It does not give me a error in the console at all - the only thing that happens is the Maker flashes and then stops… but if i take just the DrawText line out the marker stays.
It must have been something very small that i was missing. Because I started over from scratch and it seems to be able to draw both the marker and text now. If anyone see’s what the small part i missed was would love to figure it out so i can look for it next time.
Since it was in a While true do - loop shoudl have been drawing every tick… as i said without the draw text the marker worked fine… was something wrong with the drawtext line … starting over fixed it for me.
Not sure how to mark this subject closed since i figured out a fix.