I am trying to figure out the whole networking, requesting control etc. I noticed that all the entities I create, are always Mission entities no matter if I use true/false as the last parameter:
TestCar = CreateVehicle(vehicleName, SpawnPos.x, SpawnPos.y, SpawnPos.z, Heading, true, false) print("Mission Entity 1: "..tostring(IsEntityAMissionEntity(TestCar)))
The print always returns true, untill I set the entity as no longer needed (using SetEntityAsNoLongerNeeded).
Does anyone know why this happends?