local distance1 = #(pCoords - islandVec)
Very nasty. Onesync Infinity!
NPC aren’t working anymore - OneSync Infinity
Oops you’re right
Work fine here. Anything specific you’re doing?
You’re calling the natives on server side, maybe if you had read everything first you would’ve known this is meant to be called on the client, that’s why the island loads per player.
As soon as I updated my artifacts I get this error every start-up
@Maurice_Bennett Show what you got in the server arguments
@YoMolicheu That’s not the server arguments that’s the console output, the server arguments is either what you have defined in the txadmin settings or what goes after FXServer.exe in the .bat file
I had onesync_enabled instead of set onesync_enabled, all good and working!
This sv_enforceGameBuild
should be in the txAdmin settings (fxserver -> additional arguments), not in the bat file… txAdmin will not repass those convars to the child fxserver.
After adding sv_enforceGameBuild 2189, whenever I try to enter my server, the game keeps restarting infinitely.Does anyone know how to fix?
from the first post: “Make sure you’re on server build 3324 or higher. To check this, run version
in your server console.”
go to fivem server artifacts and download 3324
mine did this restart loop too, I fixed enabling canary on fivem launcher and this 3324 thing, if its already set I don’t know =(
-snip- Sorry for the tag, Bubble. Check the edits if you’re interested.
It took me a minute to actually read the posts (shock!), but once I messed around with dop3t’s snippet and realized what the hell I was doing instead of copy pasting code, it started to work just fine.
Everything works great. Thank you FiveM, and great work!
AI works fine for me in windows, the only issue is GetVehiclePedIsIn returns 0 everytime on serverside, if someone could also test that on their end to see if that’s an issue with my server that would be great.