Emotes, Loadouts, ShowID, StoreWeapons, MDT. Discontinued - we apologize

After having a conversation with the developer he has requested that we remove our script from the forums.

This decision was made after a discovery made from one of our community members, although this was public someone had decided to take credit for what wasn’t theirs. we had already been skeptical about releasing publicly but this was what put us over the line. I support releasing publicly to help grow but unfortunately we’ve now seen the negatives. because of the headache this has caused we’ve decided to remove it from the forums to save us the time and not get worked up about what isn’t worth getting worked up about.

I personally apologize to those who used this script and were looking for updates but we will be stopping our support for future releases.

I anticipate that the admins will most likely remove this post as it does not include any downloads to any scripts and is now misplaced in the forums. I fully understand.

Im sure someone will re-upload this or continue it and to them I say good luck.

12 Likes

Would be good if players could set what comes back on their record

Very nice and we appreciate you sharing this with us.
This is a great community and we are blessed to have all these people share the projects they have created with less fortunate members that do not know how to make stuff themselves.

So again thank you for sharing.

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Thanks you for sharing.

So what are caution codes?

tells you weather or not the person is aggressive, or a mental case.

can any person use these commands or they restricted to cops only how does that work?

Its not restricted, any player can use these commands.

thats a shame there needs to be a on duty system.

make a on/off duty system

make a on/off duty system

Thank you for sharing this is a huge Help!!!

how would i got about duplicating the loadout script. i tryed to make it for a /civ but when i did /civ it gave me cop and civ weapons. any ideas?

if msg == "/civ" then CancelEvent(); TriggerClientEvent('giveLoadoutCiv', source); end
Then in your client code, add a new event called giveLoadoutCiv (just copy paste the one he has already and change the name and adjust the items you want to give).

[code]RegisterNetEvent(‘giveLoadoutCiv’)
AddEventHandler(‘giveLoadoutCiv’, function()
ped = GetPlayerPed(-1);

if ped then
	--give shit here
	--give shit here
	--give shit here
	TriggerEvent('chatMessage', "^4ALERT", {255, 0, 0}, "^0Loadout given.");
end

end)[/code]

There would obviously be better ways of doing this, but this is a quick way of doing it given the way the code was written to begin with.

i just figured that ^needed to be changed I had it set to ‘giveLoadout’ for both cop and civ but thank you.

what can i do to make the caution code and the warrant to say the full word not just a letter

In the pedsearch.lua file, find

if random_caution >= 30 and random_caution < 40 then caution_code = caution_code .. "M "; elseif random_caution >= 40 and random_caution < 50 then caution_code = caution_code .. "A "; end

Change the "M " and the "A " to what you want it to say.

For example, caution_code = caution_code .. "Polr is a bad guy";

What does M & A mean?

Ok thanks one more thing i noticed when running id’s they almost always come back as W or warrent can i change it so people do not come back with a warrent as much?

In pedsearch.lua if random_warrant <= 8 then has_warrant = true; end
Change that 8 to a lower number.

What the code does, it selects a random number between 0 and 100. If it is less than or equal to 8, they will have a warrant. It really shouldn’t happen too often, but you can lower that number to decrease it anyway.