Do you ever want to create HUDs, with rectangles, text and textures, but you felt like testing screen coords over and over again is a massive pain?
Well, look no further, because drawEditorV (early access ) is here to help!
You can create custom text, custom rectangles and even custom textures!
You have the ability to modify all their variables, including coords, scale, and color!
[RO]
Un tool foarte folositor pentru acele momente in care iti doresti un meniu intr-o anumita pozitie, cu anumite texte. Din ce am testat este foarte util pentru dezvoltatorii de servere FiveM.
Recomand cu incredere.
[EN]
A very useful tool for those moments when you want a menu in a certain position, with certain texts. From what I’ve tested, it’s very useful for FiveM server developers.
Saving & Loading:
You can now load previously exported projects, by using their filename.
Files need to be in the drawEditorV folder, the same folder where they are exported, and when typing the name, it needs to be CaSe SeNsItIvE.
From what I saw in the files, it does not. But to me this is the kind of script that you start when you need, and stop right when you finished.
This kind of script do not need (and should not) to be started all the time.
feat: Added “Reorder Elements” tab in the project menu. This let’s you change the render order of the elements if you, for example, forgot to add a background element to your UI.
You need to hover over the element that you want to change, hold [TAB] and then use the up or down arrows to move the element up or down on the hierarchy.
First element will render in the background, last element will render in the foreground.
Removed the “Cancel” button on the “Element Edit” menu. I wanted to let the user have the possibility of undoing mistakes, but lack of coding knowledge on my part made that harder to implement (and it did not work anyway).
I might revisit this function at some point, but not now.