dpEmotes 1.7 (390+ emotes) Walkingstyles, Keybinding, Dances, Expressions and Shared Emotes

can you make a sitting emote with this prop ?
prop_skid_chair_01

Here’s a few I made for my server.

["lawnchair"]    = { "timetable@ron@ig_5_p3", "ig_5_p3_base", "Lawnchair", AnimationOptions = {

        Prop          = "prop_skid_chair_02",

        PropBone      = 0,

        PropPlacement = { 0.025, -0.2, -0.1, 45.0, -5.0, 180.0 },

        EmoteLoop     = true,

        EmoteMoving   = false,

    } },

    ["lawnchair2"]    = { "timetable@reunited@ig_10", "base_amanda", "Lawnchair 2", AnimationOptions = {

        Prop          = "prop_skid_chair_02",

        PropBone      = 0,

        PropPlacement = { 0.025, -0.15, -0.1, 45.0, 5.0, 180.0 },

        EmoteLoop     = true,

        EmoteMoving   = false,

    } },

    ["lawnchair3"]    = { "timetable@ron@ig_3_couch", "base", "Lawnchair 3", AnimationOptions = {

        Prop          = "prop_skid_chair_02",

        PropBone      = 0,

        PropPlacement = { -0.05, 0.0, -0.2, 5.0, 0.0, 180.0 },

        EmoteLoop     = true,

        EmoteMoving   = false,

    } },
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I added some News related RP emotes :grinning_face_with_smiling_eyes:

https://github.com/TayMcKenzieNZ/dpemotes

/e cop4 is not a scenario, therefore, the ped can move freely making this animation without problems.

A pleasure to help you :wink:

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image

This is consume to my original dpemotes, i optimized xd

2 Likes

Huh? Ok?

If anyone has any emote suggestions (besides sex related ones :roll_eyes:) let me know and I’ll look into it. They must be animations that already exist in the game. I don’t do custom ones :man_facepalming:

Perhaps you could look at some surrender type emotes? Like anim@heists@ornate_bank@hostages@cashier_a@

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Thanks for the suggestion Olaf, I shall do that :blush:

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That’s awesome! I’m looking forward to the result! :smiley:

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Well, the ones you suggested were a little strange, but I played around with these. First one already exist, numbers 2 to 7 I added

}},
[ā€œsurrenderā€] = {ā€œrandom@arrests@bustedā€, ā€œidle_aā€, ā€œSurrenderā€, AnimationOptions =
{
EmoteLoop = true,
}},
[ā€œsurrender2ā€] = {ā€œanim@mp_player_intuppersurrenderā€, ā€œidle_aā€, ā€œSurrender 2ā€, AnimationOptions =
{
EmoteMoving = true,
EmoteLoop = true,
}},
[ā€œsurrender3ā€] = {ā€œanim@mp_player_intuppersurrenderā€, ā€œidle_a_fpā€, ā€œSurrender 3ā€, AnimationOptions =
{
EmoteMoving = true,
EmoteLoop = true,
}},
[ā€œsurrender4ā€] = {ā€œmisscarsteal2chad_garageā€, ā€œchad_parking_garage_handsuploop_chadā€, ā€œSurrender 4ā€, AnimationOptions =
{
EmoteMoving = true,
EmoteLoop = true,
}},
[ā€œsurrender5ā€] = {ā€œmp_bank_heist_1ā€, ā€œf_cower_02ā€, ā€œSurrender 5ā€, AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true,
}},
[ā€œsurrender6ā€] = {ā€œmp_bank_heist_1ā€, ā€œm_cower_01ā€, ā€œSurrender 6ā€, AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true,
}},
[ā€œsurrender7ā€] = {ā€œmp_bank_heist_1ā€, ā€œm_cower_02ā€, ā€œSurrender 7ā€, AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true,
}},

you get different animations depending on what animation you do first, by the looks of it from my testing.

Like, if you’re standing up and do one, you’ll surrender while standing up. if you’re already surrendering while on the ground, it’ll play a different animation; The way to fix that would be to turn off emotemoving = true, but, I don’t know, it seems to be buggy where, if the first animation you played had emotemoving false, and then 2nd one you play is true, it still thinks you’re in the false state and you can’t move.

I ended up setting them all to false, it seemed to be the only way to fix it, it just means you can’t move.

I can probably add a ā€œhands upā€ emote for walking and surrendering

2 Likes

lol, My OCD got annoyed about the Wait emotes being all over the place, and dpemotes doesn’t like anything named 10, 11, 12 etc etc, so I grabbed them all, put them all together and put them as Wait, Wait B, Wait C, etc all the way to M. I’ll push my updates to my github eventually, just trying to add a bunch of stuff as a combination rather than 10 here, 10 there :grinning_face_with_smiling_eyes:

They look very cool! Nice work! :smiley:

1 Like

Alright, I’m back lol, did a lot of trial and error and nitpicking at prop positioning, but here’s the run down!

Added surrender emotes - /e surrender - /e surrender6

Added handsup2

Moved lapdance emotes to Dance Emotes

Replaced MALE SCENARIO Leaf Blower with uni sex emote - /e leafblower

Removed clipboard2 as /e clipboard works with uni sex

Moved DJ emote to Dance Emotes menu and fixed DJ numbers

Removed /e eat, as /e burger was the same thing

Added /e candy

Removed golf swing

Renamed ā€œbinbagā€ Garbage Bag to ā€œgbagā€

Added cayo perico dance emotes - /e danceclub - danceclub7

Added dancing emotes with props - /e dancedrink - dancedrink8

Renamed small dog lay down emote to sdogld

Added big dog beg 2

Added big dog pee and big dog pee 2

Added big dog dump (pooping) with poop prop and flies xD

Replaced /e phonecall prop with Michael’s phone

Added /e phonecall2

YOU MUST BE ON GAMEBUILD 2189 OR HIGHER FOR ALL EMOTES TO WORK!!

https://github.com/TayMcKenzieNZ/dpemotes

  • /emotebind (key) (emote) to bind an emote!

How to disable emotebind?

I retextured the mugshot prop :stuck_out_tongue:

Dunno if I’ll add it tbh :thinking:

Ey bro, i need this emote but i don’t know how to make it, can u help me please? :wink:
unknown

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I am also looking for her

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Provide a screenshot that isn’t 8 megapixels, taken by a Nokia from 2002, and cropped soo tiny I need a magnifying glass, and I might be able to find it lmao.

For those of you who forked/downloaded my fork of dpemotes, I have deleted it and started it again.

The new link is: GitHub - TayMcKenzieNZ/dpemotes: Emotes / Animations for fiveM with Prop support.

and the optional prop retextures and everything is seperate and can be found here: GitHub - TayMcKenzieNZ/addonsfordpemotes: Optional Add-Ons For DPEmotes

Alright, I’m back;

That animation is from the casino valet ped, which is

emote: dict = ā€œanim@amb@casino@valet_scenario@pose_d@ā€,

anim = ā€œbase_a_m_y_vinewood_01ā€

I might as well add a bunch of Valet emotes :thinking:

3 Likes