DnL β Battle Royale | Last Survivor for RedM
The first complete Battle Royale system developed exclusively for RedM.
Drop players from a balloon, shrink the safe zone, generate dynamic loot, and let only one player or team survive.
Everything is fully configurable: match flow, UI, loot, zones, rewards and a complete in-game shop system no core logic changes required.
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MAIN FEATURES
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Balloon Drop System
β’ Automatic pre-match lobby
β’ Configurable flight path & altitude
β’ Manual or auto-eject
β’ Smooth player deployment
Dynamic Safe Zone (Gas System)
β’ Progressive shrinking playable area
β’ Visual gas effects
β’ Damage outside the zone
β’ Fully configurable phases
Loot System
β’ Randomized loot spawns
β’ Weapon, ammo & item pools
β’ Chance-based rewards
β’ Easy per-location configuration
Immersive Player Experience
β’ Native RedM prompts
β’ Automatic proximity detection
β’ Clean HUD during matches
β’ Spectator mode after death
Custom NUI Interface
β’ Modern Battle Royale HUD
β’ Lobby screen with player counter
β’ Full support for Solo, Duo and Squad modes
β’ Real-time match status
β’ Smooth UI transitions
Match Management
β’ Solo, Duo and Squad modes
β’ Automatic match start
β’ Player tracking
β’ Alive counter
β’ Auto finish when only one player or team remains
Complete Shop System + Player Profile
β’ Fully functional in-game shop integrated into Battle Royale
β’ Player profile with detailed statistics
β’ Achievements system
β’ Level progression
β’ Match history
β’ Cosmetic reward unlocks
β’ Configurable currency / points system
β’ Dedicated NUI interface for shop & profile
Reward System
β’ Winner rewards
β’ Configurable payouts
β’ Inventory integration
β’ Full server-side validation
Cooldown & Queue System
β’ Match cooldowns
β’ Join anti-spam protection
β’ Clean reset between rounds
Custom Notifications
β’ Built-in DnL Notify
β’ Framework compatible
β’ States:
β’ Success (green)
β’ Error (red)
β’ Attention (yellow)
β’ Neutral info
Global Match Control
β’ Global start alerts
β’ Match countdown
β’ Automatic cleanup
β’ Full reset of props, blips & UI
Anti-Exploit Protection
β’ Server-side validation
β’ One active match per player
β’ UI abuse protection
β’ Cleanup on disconnect
β’ Secure reward handling
Framework Compatibility
β’ Native VORP
β’ Native RSG
β’ Inventory integrated
β’ Optimized client & server
β’ Multi-language ready
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WHY DnL BATTLE ROYALE?
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β’ First Battle Royale made exclusively for RedM
β’ Solo, Duo and Squad modes included
β’ Complete shop, profile & achievements system
β’ Fully customizable gameplay
β’ Boosts player engagement
β’ Optimized and secure
β’ Perfect for events or permanent game modes
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VIDEO PREVIEW
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Watch the video here
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TEBEX STORE
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REQUIREMENTS
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RSG ![]()
