I’m a professional RedM developer specializing in custom, performance-focused development for servers that demand stability, immersion, and long-term scalability. I don’t deliver rushed scripts — I build carefully designed systems intended for live, production environments.
I work with server owners who value quality engineering, clear communication, and polished gameplay experiences.
Expertise
Advanced Lua (client & server-side)
RedM framework development (VORP / standalone)
Custom gameplay systems & mechanics
Performance optimization & profiling
Clean, maintainable, and scalable code
MySQL database design & integration
UI & NUI logic for immersive interfaces
Script refactoring, modernization, and optimization
Services
Bespoke RedM script development
Custom jobs, roles, and progression systems
Economy, crafting, and business systems
Law enforcement, outlaw, and roleplay mechanics
Bug fixing & server stability improvements
Long-term development and technical partnerships
Examples of previous work include:
Custom VORP-based job frameworks
Advanced crafting & profession systems
Persistent economy & character progression systems
Immersive interaction & targeting mechanics
Server-exclusive gameplay features built from the ground up
Add my dc:- matt_lucas
Full portfolio, demos, screenshots and code samples are available upon request.
Completely new to Redm forums so not sure how to add or message BUT me and my friend want to begin a redm server and were looking for someone with experience to get started as a dev! More then happy to go over pay and everything else! Feel free to DM me on discord: PixelRosii
I’ve been working with this developer for some months now and it genuinely felt like collaborating with someone who understands the why behind each feature not just how to build it. When I asked for a new crafting system the result went beyond what I expected on here, it is well balanced and easy for players to pick up. The level of detail really stood out from the visuals, player feedback to failure chances all came together to add meaning while still keeping the server accessible. It didn’t just work it made gameplay better. Honestly, in some ways this surpasses crafting systems I’ve seen on large established servers. If you want a developer I can surely recommend him.