Yeah same issue here medkits & bandages don’t heal have to go to hospital to get healed and just jumping or falling over brakes bones ect.
You are actually suppose to add items to use for fixing limb and bleed damage.
To fix your admin revive just edit your esx_ambulance/server/main.lua and look for
TriggerEvent(‘es:addGroupCommand’, ‘revive’, ‘admin’, function(source, args, user)
Then add
TriggerClientEvent(‘mythic_hospital:client:ResetLimbs’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:RemoveBleed’, tonumber(args[1]))
below
TriggerClientEvent(‘esx_ambulancejob:revive’, tonumber(args[1]))
I’m not going to check now but I’m pretty sure this was explained many times already in the thread
Yeah, I honestly have no clue what causes that. Only ever has happened to me when something server-side was broken and the get out functions weren’t called. Have never been able to repro it.
Not involved with ESX stuff, but more info than “it dont work” would be great. Is there an error in F8? Do you have the events added to any commands or items you’re wanting to heal you?
Awwww my bad i did not know that part must of missed it ill try this latter thank you for the info 
new update cannot be billed?
So adding this stops me from being able to admin revive TriggerClientEvent(‘mythic_hospital:client:ResetLimbs’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:RemoveBleed’, tonumber(args[1]))
This is the config i have
TriggerEvent(‘es:addGroupCommand’, ‘revive’, ‘admin’, function(source, args, user)
if args[1] ~= nil then
if GetPlayerName(tonumber(args[1])) ~= nil then
print((‘esx_ambulancejob: %s used admin revive’):format(GetPlayerIdentifiers(source)[1]))
TriggerClientEvent(‘esx_ambulancejob:revive’, tonumber(args[1]))
end
else
TriggerClientEvent(‘mythic_hospital:client:ResetLimbs’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:RemoveBleed’, tonumber(args[1]))
end
else
TriggerClientEvent(‘esx_ambulancejob:revive’, source)
end
end, function(source, args, user)
TriggerClientEvent(‘chat:addMessage’, source, { args = { ‘^1SYSTEM’, ‘Insufficient Permissions.’ } })
end, { help = _U(‘revive_help’), params = {{ name = ‘id’ }} })
I have even tried this way and still doe’s not allow me to do /revive.
TriggerEvent(‘es:addGroupCommand’, ‘revive’, ‘admin’, function(source, args, user)
if args[1] ~= nil then
if GetPlayerName(tonumber(args[1])) ~= nil then
print((‘esx_ambulancejob: %s used admin revive’):format(GetPlayerIdentifiers(source)[1]))
TriggerClientEvent(‘esx_ambulancejob:revive’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:ResetLimbs’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:RemoveBleed’, tonumber(args[1]))
end
else
TriggerClientEvent(‘esx_ambulancejob:revive’, source)
end
end, function(source, args, user)
TriggerClientEvent(‘chat:addMessage’, source, { args = { ‘^1SYSTEM’, ‘Insufficient Permissions.’ } })
end, { help = _U(‘revive_help’), params = {{ name = ‘id’ }} })
You are missing an else in your if statement
TriggerEvent(‘es:addGroupCommand’, ‘revive’, ‘admin’, function(source, args, user)
if args[1] ~= nil then
if GetPlayerName(tonumber(args[1])) ~= nil then
print((‘esx_ambulancejob: %s used admin revive’):format(GetPlayerIdentifiers(source)[1]))
TriggerClientEvent(‘esx_ambulancejob:revive’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:ResetLimbs’, tonumber(args[1]))
TriggerClientEvent(‘mythic_hospital:client:RemoveBleed’, tonumber(args[1]))
end
else
TriggerClientEvent(‘esx_ambulancejob:revive’, source)
TriggerClientEvent(‘mythic_hospital:client:ResetLimbs’, source)
TriggerClientEvent(‘mythic_hospital:client:RemoveBleed’, source)
end
end, function(source, args, user)
TriggerClientEvent(‘chat:addMessage’, source, { args = { ‘^1SYSTEM’, ‘Insufficient Permissions.’ } })
end, { help = _U(‘revive_help’), params = {{ name = ‘id’ }} })
did not work also 

Is it like possible to add like an revive function? When the player is dead dead that he will be revived when he check in. Like he’s dragged to the checking point. that he can check in en can be revived.
So with more testing i have found that after admin revive you do get full health again but bones are still broken and the only way to fix this is by going to the hospital nothing is fixing the broken bones i have tried adding the config what i was told to add to the ambulance job but after adding the config it brakes my admin revive. The second thing i have found is i am not bleeding out when hurt or blacking out and when my health drops to 50% then hurt myself again the health drops then go’s backup to 50% without using no bandages or medkits or nothing just go’s backup on its own.
As for the revive command, no idea. This is my command (Not using esx but it’s pretty close to the same stuff)
exports['mythic_chat']:AddAdminChatCommand('revive', function(source, args, rawCommand)
TriggerClientEvent('mythic_hospital:client:RevivePlayer', tonumber(args[1])) -- Ignore this, just a revive function for my version of hospital
TriggerClientEvent('mythic_hospital:client:RemoveBleed', tonumber(args[1]))
TriggerClientEvent('mythic_hospital:client:ResetLimbs', tonumber(args[1]))
end, {
help = 'Revive Player',
params = {{
name = 'Server ID',
help = 'Server ID of Target Player'
}}
}, 1)
Did you disable GTA’s health regen?
SetPlayerHealthRechargeMultiplier(PlayerId(), 0.0)
I have not touched the GTA health regen and that code you just put for the revive i will give that a try but other than the things i have said it all works well the notifications and check-in & would the health regen be stopping the bleeding out and blacking out?
The revive function wont work as I’m using custom death script that adds it.
And yeah, that function just needs to be called once and should stop the regen
Scrap that i wont use that code as its not the same as what i have but yeah like said it works without adding them triggers to the ambulance job but after doing the admin revive still have broken bones no matter what do i try the items and everything but still nothing only way is i have to check-in to the hospital the firstaid kit works tho just don’t fix bones lol 
also just checked and the health regen is set at that but its still going backup so not sure what is going on 
TriggerClientEvent(‘mythic_hospital:client:RevivePlayer’, tonumber(args[1])) – Ignore this, just a revive function for my version of hospital
If players are dead is your script reviving them if they check in? becaus im looking for that?
Is it possible that i can get it also
there is no error at all man. if you revive your self by admin or EMS picks you up u still limp around till u get healed by the Hospital.
Did you add the functions to reset the limb & bleed damage to your EMS script?
