script deleted, check github if u still need it
21 Likes
had it on private, it’s public now. thank you
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nzkfc
4
Awesome, now I can get rid of qb-vehicleshop lol
3 Likes
it works fine but i get this
Hi, thanks for letting me know - had a little typo. It‘s fixed now, redownload client main.lua 
While it is a nice version of the ‘very simple resource being sold on the CFX forums’, it’s not as optimized.
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u can now start and list points here why people should consider buying your script instead of downloading almost the same thing for free 
nzkfc
10
Some improvements if possible:
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Change it to vector4(x,x,x,x) for the vehicle spots, using vector3 and then a seperate heading makes it a bit tedious to do lots, most frameworks have a way to get vec4 these days to clipboard.
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Possible to spawn cars on server start instead of player detect? (not sure on performance wise if this is good) but otherwise the player detection seems to be a bit slow.
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Seems once player is in range, the cars slowly spawn in, is there a way to make them all spawn at once in that particular area? Detection seems to be a bit dodgy so it loads half of them someitmes.
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Possible check on player spawn to load vehicles if spawning in within the radius?
Set the wait time to 0 in the first loop, then the „detection“ will happen faster.
PR‘s are welcome 
nzkfc
12
Would Wait(0) cause issues with players racing past etc?
I will do some PR’s once I get more time to do little stuff like that which can be a good learning thing 
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Depends on your drawdistance and position of the vehicles 
that looks nice, good work!
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In the main.lua in line 54, you have to add the line that ends, it will have to be like thist [ RemoveDecalsFromVehicle(vehicleeee,true)] to fix sticker, color and more…
1 Like