If you are having the same problem as KSA01 then it has to do with another resource. I’m not going to try and figure out which of your X resources are conflicting with mine. If my resource is not working with the latest FXServer and JUST this resource installed then I will look into it, but I just tested and it is working as expected. EDIT: By JUST RPDeath i mean no other custom resources, the default resources should still be enabled.
Try turning every resource off but RPDeath and keep adding 1 resource until it breaks, then look into that resource.
its working now after i restated the resource manually via rcon even after a server restart so not sure what the problem was but its all good now thank you for your time, patience, hard work and dedication to the community, you are very much appreciated
I have not been able to pin it down to 1 resource, but 5, it seems that these 5 resources alone and together cause the RP Death script to not work, the commands still work but autospawn doesn’t seem to be disabled.
The scripts are:
cuff-handsup
drag
carhud
pv-tow
wk_vehdamage
This is my server.cfg:
Honestly I was suprised that fivem resource had those spawn exports in there. I noticed it yesterday but when I would change it. It would break so idk.
@TheStonedTurtle Thank you for fixing the script, I just tested it and it works right off the start of the server. Glad I could help out to find a solution because I noticed that others had the same problem. Also btw I did have the resource started in the picture you just have to click it to see the rest, for some reason it cut them out. I just included it to show my resources anyway. It took me a while to figure out which scripts it was, because each test I had to reload the cache folder and join the server to test each script.
I’'d be okay with just ip whitelisting but i’m sure there’s a way to connect it to the admin level of ES Admin which would be ideal. I’ll look into it but I doubt I’ll figure it out haha. Thanks though
@thestonedturtle not sure if it is anything todo with your script or the latest fivem updates but my npc models keep reverting to michael when i die any ideas what could be causing this? the used to be o.k with lambda npc’s