For a temp fix you can:
In client main.lua - Comment out lines 62,63,64,73
In server main.lua comment out 15,16,17,18
— Seems to be an issue with this code
SERVER
activeUnits[xPlayer.identifier] = {
cid = xPlayer.identifier,
callSign = xPlayer.meta[‘callsign’],
firstName = xPlayer.meta.user.firstname,
lastName = xPlayer.meta.user.lastname,
radio = 0,
unitType = xPlayer.job.name,
duty = true
}
CLIENT
RegisterNetEvent(‘esx:playerLoaded’, function(xPlayer)
PlayerData = xPlayer
callSign = PlayerData.meta and PlayerData.meta.callsign or ‘000’
end)