Player A is entity owner and killed this animal when player B was out of scope. When player B join to scope animal is alive for Player B until player B request control of it
Reproduction:
- Set low culling radius to test it faster
/setculling
- Leave player A scope
- Spawn animal killed by player A
/spawnanimal
- Join to player A scope
- Request control of animal by player B
/requestcontrol
fixme.zip (1.9 KB)