Thanks for the MLO, its just great.
Very nicely made, and definetely part of our server.cfg from now ![]()
Ahoj, prosím bylo by možné udělat fix pro Rusty Garage? Darnell má kvůli tomu kolizi hned u vstupních dveří a pak v interiéru jsou místa, kde se nedá chodit. A dílna nám z venku problikává. https://www.youtube.com/watch?v=ew3-bCfPma4
Ahoj, Rusty Garage je docela daleko a moje mapa do té oblasti nezasahuje. Nemáš spíš problém s bob74_ipl? Nebo jeho mapa opravdu zasahuje až k Darnellu?
Můžeš mi prosím napsat PM na Discordu? Klidně na to kouknu
I’d like to know why my mod is conflicting with the original mod. I added a mod to the server, but the original mod is still there, causing invisible walls to appear. Where can I delete the original mod? I’m using the QBOX framework.
Did you remove the files in bob74?
No, I don’t know how to do it. Which one do I need to delete?
- In bob74_ipl > client.lua:
– LesterFactory.LoadDefault() - In bob74_ipl > gtav > base.lua:
– RequestIpl(“id2_14_during_door”)
– RequestIpl(“id2_14_during1”)
OK, thank you, I’ve got it all set up, it’s perfect.
Bonjour , j’aimerais retirer les bureau et d’autres props , mais sur code walker j’ai une erreur , comment faire ?
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Tu ne peux pas, les fichiers sont verrouiller. / You can’t, the files are locked.
faux, l’archive est en téléchargement directement ici donc unlock.
c’est rien et sa n’affecte rien
Hello, the files are completely unlocked here and on the fivem platform. Codewalker just doesn’t support loading ymt files, which is why it gets an error.
Hi, thank you for trying to explain it to them, thanks.
si j’ouvre codwalker, un fichier est lock … donc renseigne toi , merci / If I open Codwalker, a file is locked… so check it out, thank you.
No file is locked. Only Codewalker cannot edit YMT. Just click OK and you can edit.
mdr toi renseigne toi avant de parler stp aucun fichier est lock les YMT non jamais pu etre ouvert par codewalker