Damage Events [dev release] v1.0.0 - Simple events for all kinds of damage/death game-events

Just checking in (lost access to my other account, so my apologies for the “double post”)

Have you been able to make any progress in regards to the issue I raised in a previous post regarding the ID of the player that killed the Ped?

Not really, this isn’t up on my priority todo list. And just way too busy to look into it. If anyone finds the issue just pr it

Here is a LUA version.

for Util set ThisIsUtilForLocalScript = true

Seems like this is not working on builds 2060 or higher due to how the CEventNetworkEntityDamage event data changed a bit :frowning: