

Preview
Hey everyone,
Custom plates with an in-game paint editor, you draw the design yourself. Front + back, plate flipper, mechanic presser, full package. Design it, place it, and (if you want) hide it behind a flipper at the press of a button.
The Paint Editor
The heart of the script. Open the editor with a plate item in hand and you get a full canvas to design exactly what you want. No presets, no templates, just your own art on the plate.
- Brush, line, curve, polygon, rectangle, square, circle, arrows, text
- Custom fonts, opacity, grid snap, multi-layer support with show/hide/lock
- Image-from-URL import for logos and references
- Undo/redo, clear, background color, color picker per shape
- Per-shape canvas resolution per plate size (rectangle/square × S/M/L)
Custom Plates
Pick the plate item, place the plate where you want via a drag-and-rotate gizmo, draw your design, and install. After install you’re asked if you want to add a matching front plate with the same design.
- 6 plate shapes & sizes (rectangle S/M/L, square S/M/L)

- Front + back plates supported per vehicle
- Per-vehicle plate state stored in DB. Rejoin and your plate is still on
- Render-distance based culling (configurable in/out distances). Zero perf cost when no one is nearby
- Synced across clients. Everyone sees the exact same design
Plate Flipper
Toggleable plate that hides the original and reveals a custom one. Installed once, toggled with G from the driver seat.

- Two flipper modes: Custom Design (use the paint editor) or Black Plate (instant install)
- Optional second plate so the flipper covers both front and back
- Smooth flip animation with sound effect
- Cooldown-gated to prevent spam
- Reusable item option (consumed or kept on install)
Plate Presser
Job-restricted mechanic workstation. A customer brings their car, the mechanic picks a size and asks the customer for a design. The customer draws it in the editor, sends it back, and the mechanic presses the plate at the workstation.
- Multiple presser locations supported in config
- Per-presser job whitelist
- Press object color variants (12 colors)
- Mechanic requests the editor from the closest player at the requested size
- Customer draws the design and sends it; the mechanic receives it and presses
- Full pressing animation with synchronised scene
- Customer keeps full control over plate placement via gizmo at the end
Plate Remover
A separate rm_plate_remover item that strips any custom plate or flipper from the vehicle in one use. Reusable or consumed (configurable).
Standalone Commands
/fake_plate/plate_remover/plate_flipper/rm_flipper_toggle(default G) — toggle the flipper from the driver seat
Security & Quality
- Every server event validates
- Suspicious payload attempts (oversized base64, invalid model names) get logged with player ID and name for admin review
- Ownership check via framework bridge (toggle in cfg)
- Job restrictions per presser
- Install animation (mechanic-style) + optional progress bars
- Clean restore on resource stop / player disconnect. No orphan plates
- Locale-driven, every user-facing string is translatable
Compatibility & Framework
- ox_lib required
- mysql required
- Frameworks: QBCore, QBox, ESX (auto-detected)
- Notifications: ox_lib, qb, ESX, okokNotify, ps-ui
- Text UI: ox_lib, qb, ESX, okokTextUI, jg-textui
- Progress bar: ox_lib, qb, ESX
All wired through a bridge so you can mix and match or swap out components without touching the core code.
If your existing systems are not on this list, we can easily add them if you send us the necessary documentation.
Logs & Optimization
Performance
- Idle usage: 0.00 – 0.02 ms
- Render-distance culling, zero work when no players are nearby
Logging
- Discord webhook logs for plate set, plate add, presser designs, flipper installs, removals, admin actions
- Webhook embeds include the actual plate image as an attachment
Configuration & Language
Everything lives in cfg.lua: per-item shape/size, item consumption toggle, editor canvas size per group, flipper item + custom design toggle, remover item, progress durations, install animation, render distances, and presser locations with their job whitelists and color. The defaults ship tuned, but nothing is hardcoded.
○ For detailed configuration of all features, visit: DOCS.RAINMAD.COM
Purchase (29.99€ + TAX)
Purchase [Source-Included]
Documentation
Latest release Drugs V: Grow, Cook & Space!
Latest release Cargo Ship Heist
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Other Resources
Other Heist Scripts
- WEED SHOP HEIST
- JAILBREAK
- VANGELICO HEIST FINAL
- PETS
- ARTIFACT HEIST
- BETTA HEIST
- OIL RIG HEIST
- FLEECA HEIST FINAL
- DELUXE CAR HEIST
- YACHT HEIST
- PALETO HEIST
- UNION HEIST
- SHOP ROBBERY
- DRUG BOAT HEIST
- UNDERGROUND HEIST
- VAN HEIST
- PACIFIC HEIST
- CASINO HEIST
- VANGELICO HEIST
- HUMANE LABS. HEIST
- ART HEIST
- TRAIN HEIST
- FLEECA HEIST
- KIDNAPPING
- GRAFFITI WAR
| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | 1500+ (not including config file) |
| Requirements | Yes |
| Support | Yes |


































