Hey, Thanks for the reply.
I’ll try and get you a video soon.
The only part that isn’t very synchronized is the initial launch (where you get pushed into the air) for around 0.8 seconds the player just gets flung, however when in the sky it is perfectly fine and looks as it should. Same goes with the animation & the model, as the model is attached to the peds bones & the particles also use the bone of the model to attach a non looping (so only lasts 1 frame) particle effect so it’s synced to the location.