I’m not sure why the chat message in my client.lua is not triggering, is it the way I’m trying to trigger it or is there a problem with my custom event setup?
__resource.lua
client_script "client.lua"
server_script "server.lua"
server.lua
AddEventHandler('chatMessage', function(from, name, message)
local playerID = 1 -- There is code above here that is working as expected so I've removed it for simplicity sake.
TriggerClientEvent('TBD:semiLongName', from, playerID)
TriggerClientEvent('chatMessage', from, "ADMIN", {200,0,0}, "PlayerID = " .. playerID)
end)
client.lua
RegisterNetEvent(TBD:semiLongName')
AddEventHandler('TBD:semiLongName', function(playerID)
TriggerEvent('chatMessage', "ADMIN", {200,0,0} , "Player found: " .. playerID
end)
The problem is that I see the “PlayerID = 1” text but I don’t see the text from the custom event i triggered before it.