Client(s) (production) and FXServer v220.127.116.1148 linux
We recently transfered our server over from a Windows box to a Linux box, and during that transition there were many variables. We added/removed/modified some scripts, changed operating systems, and changed Server Artifacts. However, after we switched to Linux we some of our users began experiencing game crashes with the Legacy Crash Hash: cup-diet-sink
From our further testing, it appears clients crash when their vehicle is damaged. Two users experienced a crash while driving vehicles, and were struck by a semi-truck trailer. Another user struck a fence and that resulted in a game crash.
As stated before, when a vehicle suffers damage. It is not 100% reproducible, most users will hit objects and their game will not crash, however sometimes, it will result in a game crash with the same hash.
We are currently running FXServer 5848 Linux, the current recommended build. We have also tried a newer version, FXServer 6230 Linux. Player count has been less than 6. Total player slots 48, one sync enabled.
After about 2 hours of gameplay we managed to get one user’s game to crash, and that was when he drove into a fence. Attached below is one user’s log and dump.
CfxCrashDump_2023_03_16_01_20_58.zip (2.0 MB)
CitizenFX_log_2023-03-13T011058.log (475.2 KB)