Crafting Equipment Package
This Pack Contains 8 Separate crafting Mods, See Clip / Vid Link Below
RedM RSG-core only
Tebex : Mack-Scripts · Crafting Equipment Package
- Alcohol Crafting
- Bullet / Gun Crafting
- Campfire Crafting
- Stove Crafting
- Farm Crafting
- Metal / Jewellery Crafting
- Oil Crafting
- Outlaw Crafting
- Crafting System: Players with specific jobs (e.g., saloonowner, barman, More, ) can access a crafting menu at designated props to craft Items set crafting time (5 seconds).
- The crafted items are added to the player’s inventory upon completion.
- Stash Creation and Management: Players can place a prop with a stash with a maximum weight of 5,000,000 and 60 slots.
- Only the owner can set a numeric access code to secure the stash, and only they can destroy it. The stash can store items and is accessible via a code if set.
- Prop Interaction: Crafting Props are spawned as props in the game world, with vegetation cleared around them if enabled.
- They Also Save to the DB and respawn after the Restart
- Can be removed from the DB by Admins. (We are working on a Admin Script to Allow Admins to do clean up within Game)
- Players can interact with stills to
- open the stash,
- set a code,
- craft items, or destroy the prop (with a 10-second progress bar and smoke effect).
- The system limits players to a maximum of 2 stills.
- Job Restrictions: Access to the different crafting Kits is restricted to players with allowed jobs, ensuring only specific roles can use.
- See Config
- NUI Interface: The crafting menu uses a Native UI (NUI) for a user-friendly interface,
- displaying recipes,
- player inventory,
- and progress bars.
- Players can adjust crafting quantities
- The system checks for sufficient ingredients before crafting.
- Database Integration:
- Stash data (location, owner, access code) is stored in a player_still database table, ensuring persistence across server restarts. The server syncs prop data with clients to maintain consistency.
- Visual and Immersive Features: The system includes
- animations (e.g., crouching to inspect during crafting),
- particle effects (smoke when destroying a still),
- and notifications for user feedback (e.g., success or error messages).
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 1000 |
Requirements | RSG/ox_lib |
Support | Yes |