Could someone tell me what the peds.meta of a_c_chickenhawk is?

Could someone tell me what the peds.meta of a_c_chickenhawk is?

If you want to add a new flying animal using the chicken hawk as a template, use this code:

<Item>
      <Name>Your_New_Animal</Name>
      <PropsName>null</PropsName>
      <ClipDictionaryName>CREATURES@CHICKENHAWK@MOVE</ClipDictionaryName>
      <BlendShapeFileName>null</BlendShapeFileName>
      <ExpressionSetName/>
      <ExpressionDictionaryName>A_C_Chickenhawk</ExpressionDictionaryName>
      <ExpressionName>A_C_Chickenhawk</ExpressionName>
      <Pedtype>Animal</Pedtype>
      <MovementClipSet>CHICKENHAWK</MovementClipSet>
      <MovementClipSets/>
      <StrafeClipSet>MOVE_PED_STRAFING</StrafeClipSet>
      <MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet>
      <InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet>
      <FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet>
      <AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet>
      <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
      <FacialClipsetGroupName>CLIP_SET_ID_INVALID</FacialClipsetGroupName>
      <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
      <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
      <PoseMatcherName>Chickenhawk</PoseMatcherName>
      <PoseMatcherProneName>null</PoseMatcherProneName>
      <GetupSetHash>null</GetupSetHash>
      <CreatureMetadataName>null</CreatureMetadataName>
      <DecisionMakerName>GULL</DecisionMakerName>
      <MotionTaskDataSetName>Chickenhawk</MotionTaskDataSetName>
      <DefaultTaskDataSetName>Animal</DefaultTaskDataSetName>
      <PedCapsuleName>GULL</PedCapsuleName>
      <PedLayoutName/>
      <PedComponentSetName>Hen</PedComponentSetName>
      <PedComponentClothName/>
      <PedIKSettingsName>NO_IK</PedIKSettingsName>
      <TaskDataName>Animal</TaskDataName>
      <IsStreamedGfx value="false"/>
      <AmbulanceShouldRespondTo value="false"/>
      <CanRideBikeWithNoHelmet value="false"/>
      <CanSpawnInCar value="true"/>
      <IsHeadBlendPed value="false"/>
      <bOnlyBulkyItemVariations value="false"/>
      <RelationshipGroup>WILD_ANIMAL</RelationshipGroup>
      <NavCapabilitiesName>FLIGHT_CAPABLE</NavCapabilitiesName>
      <PerceptionInfo>BIRD_PERCEPTION</PerceptionInfo>
      <DefaultBrawlingStyle>BS_ANIMAL</DefaultBrawlingStyle>
      <DefaultUnarmedWeapon>WEAPON_ANIMAL</DefaultUnarmedWeapon>
      <Personality>GULL</Personality>
      <CombatInfo>SCARED_ANIMAL</CombatInfo>
      <VfxInfoName>VFXPEDINFO_BIRD_GENERIC</VfxInfoName>
      <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
      <Radio1>RADIO_GENRE_COUNTRY</Radio1>
      <Radio2>RADIO_GENRE_COUNTRY</Radio2>
      <FUpOffset value="0.00000000"/>
      <RUpOffset value="0.00000000"/>
      <FFrontOffset value="0.00000000"/>
      <RFrontOffset value="0.14700000"/>
      <MinActivationImpulse value="20.00000000"/>
      <Stubble value="0.00000000"/>
      <HDDist value="3.00000000"/>
      <TargetingThreatModifier value="0.00000000"/>
      <KilledPerceptionRangeModifer value="2.00000000"/>
      <Sexiness/>
      <Age value="0"/>
      <MaxPassengersInCar value="0"/>
      <ExternallyDrivenDOFs/>
      <PedVoiceGroup>VOICE_PLY_CR</PedVoiceGroup>
      <AnimalAudioObject>ANIMAL_PARAMS_CHICKENHAWK</AnimalAudioObject>
      <AbilityType>SAT_NONE</AbilityType>
      <ThermalBehaviour>TB_COLD</ThermalBehaviour>
      <SuperlodType>SLOD_NULL</SuperlodType>
      <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_SMALL</ScenarioPopStreamingSlot>
      <DefaultSpawningPreference>DSP_AERIAL</DefaultSpawningPreference>
      <DefaultRemoveRangeMultiplier value="1.00000000"/>
      <AllowCloseSpawning value="false"/>
    </Item>

Credits to GitHub - elajnabe/flight-animals: Wildlife script for fivem ยท GitHub.