Could someone tell me what the peds.meta of a_c_chickenhawk is?
If you want to add a new flying animal using the chicken hawk as a template, use this code:
<Item>
<Name>Your_New_Animal</Name>
<PropsName>null</PropsName>
<ClipDictionaryName>CREATURES@CHICKENHAWK@MOVE</ClipDictionaryName>
<BlendShapeFileName>null</BlendShapeFileName>
<ExpressionSetName/>
<ExpressionDictionaryName>A_C_Chickenhawk</ExpressionDictionaryName>
<ExpressionName>A_C_Chickenhawk</ExpressionName>
<Pedtype>Animal</Pedtype>
<MovementClipSet>CHICKENHAWK</MovementClipSet>
<MovementClipSets/>
<StrafeClipSet>MOVE_PED_STRAFING</StrafeClipSet>
<MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet>
<InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet>
<FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet>
<AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>CLIP_SET_ID_INVALID</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
<SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
<PoseMatcherName>Chickenhawk</PoseMatcherName>
<PoseMatcherProneName>null</PoseMatcherProneName>
<GetupSetHash>null</GetupSetHash>
<CreatureMetadataName>null</CreatureMetadataName>
<DecisionMakerName>GULL</DecisionMakerName>
<MotionTaskDataSetName>Chickenhawk</MotionTaskDataSetName>
<DefaultTaskDataSetName>Animal</DefaultTaskDataSetName>
<PedCapsuleName>GULL</PedCapsuleName>
<PedLayoutName/>
<PedComponentSetName>Hen</PedComponentSetName>
<PedComponentClothName/>
<PedIKSettingsName>NO_IK</PedIKSettingsName>
<TaskDataName>Animal</TaskDataName>
<IsStreamedGfx value="false"/>
<AmbulanceShouldRespondTo value="false"/>
<CanRideBikeWithNoHelmet value="false"/>
<CanSpawnInCar value="true"/>
<IsHeadBlendPed value="false"/>
<bOnlyBulkyItemVariations value="false"/>
<RelationshipGroup>WILD_ANIMAL</RelationshipGroup>
<NavCapabilitiesName>FLIGHT_CAPABLE</NavCapabilitiesName>
<PerceptionInfo>BIRD_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_ANIMAL</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_ANIMAL</DefaultUnarmedWeapon>
<Personality>GULL</Personality>
<CombatInfo>SCARED_ANIMAL</CombatInfo>
<VfxInfoName>VFXPEDINFO_BIRD_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<Radio1>RADIO_GENRE_COUNTRY</Radio1>
<Radio2>RADIO_GENRE_COUNTRY</Radio2>
<FUpOffset value="0.00000000"/>
<RUpOffset value="0.00000000"/>
<FFrontOffset value="0.00000000"/>
<RFrontOffset value="0.14700000"/>
<MinActivationImpulse value="20.00000000"/>
<Stubble value="0.00000000"/>
<HDDist value="3.00000000"/>
<TargetingThreatModifier value="0.00000000"/>
<KilledPerceptionRangeModifer value="2.00000000"/>
<Sexiness/>
<Age value="0"/>
<MaxPassengersInCar value="0"/>
<ExternallyDrivenDOFs/>
<PedVoiceGroup>VOICE_PLY_CR</PedVoiceGroup>
<AnimalAudioObject>ANIMAL_PARAMS_CHICKENHAWK</AnimalAudioObject>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_COLD</ThermalBehaviour>
<SuperlodType>SLOD_NULL</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_SMALL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_AERIAL</DefaultSpawningPreference>
<DefaultRemoveRangeMultiplier value="1.00000000"/>
<AllowCloseSpawning value="false"/>
</Item>
Credits to GitHub - elajnabe/flight-animals: Wildlife script for fivem ยท GitHub.