I’m trying to spawn a few chickens up at the Cluckin’ Bell Farms.
I have tried to spawn them on the server, sending the network id to clients, so the clients can TaskStartScenarioInPlace(id, “WORLD_COYOTE_WANDER” …). This causes them to spawn in the wrong place/not show up properly (late spawn?) and the animations don’t work.
I have tried spawning them on the clients locally, but the animation doesn’t work, though they’re in the right place, stationary.
I have successfully spawned them on the clients with network set to true but now there’s X number of chickens per player; want 10 chickens, 10 players but I get 100 chickens.
What can I do to fix this? Is the animation failing because ‘a_c_hen’ doesn’t support WORLD_COYOTE_WANDER? It does work if spawned with isNetwork true, but again, too many chickens this way as each client spawns more.
Thanks,
Jim