When the police search for players, they cannot search for the main and secondary weapons
you need change inventory event
qbcore
TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", playerId)
to
TriggerServerEvent('core_inventory:server:openInventory', playerId, 'otherplayer', nil, nil, false)
Thank you. The problem has been resolved
Example comes with the script
been in the discord and work on and off with core inventory and can vouch > scar is a nice guy youre complanin that something does not work for you but its simply just that ur kinda rude as ive seen you around multiple communities and you expect things to just work your way or no way with putting little implantation into things
also you dont have to use their resource you can use a modified version of jims-shops and many other shop resources that are free. again this is something you can put in the effort to do and or research .instead of complaining and even then someone has gotten this to work with QB-Shops via heavy amounts of customization which was documented in the discord. it seems like you havent read much in snippets customizations and more
try using Jims Qb-shops
Clothes system works with illenium-appearance?
Hey,
since the cloth system of the script just apply the cloth with the Native GTA V function without changing the skin of your character directly (doesn’t interact with the skin manager you use) yes it work with any skin manager.
We never overide / save the player skin it’s done on the fly
Super dope, I would love to get it but would be too much modifications. Insanely clean though!!
Thanks for the inventory! It is really cool!
Hey any chance you can provide what parts of the script needs to be adapted to get clothing to work as items?
you need core clothing for that
Support :
As a developer, I can say I was impressed with the response time and knowledge from the support staff that assisted us with our conversions!
Thanks @Scartane !!
Cute idea, would sell more if it has static design instead of “free for all” move, could be used or most RP servers imo if changed it’s core. But meh. It’s cool nothing else.
What you mean about that ? Every suggestion are welcome
Core Inventory [QB/ESX] - Advanced grid-based Inventory is a game-changer! The implementation of a grid-based inventory system adds a whole new dimension to my gaming experience. It seamlessly integrates with both QB and ESX, making it versatile and accessible to a wide range of players. The attention to detail and user-friendliness of this script are commendable. It’s an essential addition for anyone looking to enhance their inventory management in FiveM. Kudos to the developer for creating such a valuable resource!
See for example inventories in ■■■■■■… they’re mostly integrated with the clothes the characters are wearing, each cloth has its own picture, it’s not globalized to one icon (tested the inventory in your server), plus I believe a better inventory than this will sell more, one that is more static, more practical.
Example(s):
PIC URL 1#
or better pic since it’s closest looking inventory to yours:
PIC URL 2#
This what I mean by more practical inventory than all this features that are useless anyway. I myself will buy such inventory like those in the picture if there were to be made. Yours is almost there.
You can change the design and the make the containers not movable by changing the code. Might add an option for admins to lock containers in certain places but i like it dynamic.
The clothes can each have a different picture if you will take the time to photograph them all. There is an option for that.
I dont see why the practicality goes away if the containers are movable