πŸ”¨ Core Crafting [QB/ESX] - Advanced crafting system with Levels, Blueprints, Queue, Categories, Success Rate

There is an option in the config to use limit system instead of weight

it works thanks

Suggestion: add ingredients for recipes which doesnt get removed after crafting into the item

This looks pretty awesome, i love it :smiley:

Please add categories, so i can categorize items, i got a lot of them.

And possibility to learn blueprint, and it will save in database, instead of having item in inventory.

nice job :slight_smile:

2 Likes

CORE CRAFTING V1.1 *

  • Added categories
  • Option to hide instead of lower opacity
  • Option to freeze crafting when far away from workbench
  • Added option to add items that dont get removed after crafting an item
  • Added item amount that will be crafted
  • Added success rate
  • Option to add only certain recipes to workbench instead of all

v1.1

2 Likes

make more standalone

2 Likes

where can i download the update

Im the support :slight_smile:

1 Like

Can someone help me?

Probably messed up the config. Contact support

core_crafting/server/main.lua:125 : attempt to index a nil value (local β€˜xItem’)
i have this error how ican fix that?

Is this ressource safe from lua executors?
Can players trigger certain events to obtain items?

where can I download the update?

core_crafting/server/main.lua:125 : attempt to index a nil value (local β€˜xItem’)
i have this error how i can fix that?

1 Like

In support

Contact support

is there a way to add specific items to each workbench or items have categories where level will be assign? also can you create more than 1 workbench ? will all the levels be synchronized with all craft workbenches or separated?

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when i try to make a gun doesnt work to craft and i have zero errors

also when i tap esc the menu closing but with my mouse in the screen and my character cant move!

know someone what i can do to fix that?