COMBAT SYSTEM - TWIN SWORD [STANDALONE]

:crossed_swords: New Standalone Combat System

VIDEO PREVIEW >> youtube.com/watch?v=mrFi4gmxLOg&feature=youtu.be

:light_bulb: Fully standalone. Fully optimized. Fully customizable.
Everything is controlled directly from the config.
You decide how combat works on your server.
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:hammer_and_wrench: Developer & Admin Controls
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:small_blue_diamond: Debug mode
:small_blue_diamond: Real-time weapon attachment editor (/editattach)
:small_blue_diamond: Permission control via Discord ID
:small_blue_diamond: Permission control via License
:small_blue_diamond: Permission control via ACE
:small_blue_diamond: Admin-only combat toggle option

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:crossed_swords: Combat Core
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:small_orange_diamond: Toggle combat mode with /combat
:small_orange_diamond: Custom keybind (default: F7)
:small_orange_diamond: Enable / disable toggle system
:small_orange_diamond: Auto-disable when weapon is removed
:small_orange_diamond: Force weapon prop spawn on toggle

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:video_game: Keybind System
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:bullseye: Custom Dash key
:bullseye: Custom Combo key
:bullseye: Custom Single attack key
:bullseye: Fully configurable controls

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:desktop_computer: Combat UI
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:puzzle_piece: Enable / disable UI
:puzzle_piece: Show attack cooldowns
:puzzle_piece: Move UI with command (/editcombat)
:puzzle_piece: Custom position & animations

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:performing_arts: Animation System (Per Attack)
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:clapper_board: Random animations or fixed animation
:clapper_board: Multi-stage combo chains
:clapper_board: Custom animation duration
:clapper_board: Freeze player during animation
:clapper_board: Custom animation flags
:clapper_board: Unlimited animation templates
:clapper_board: Different templates per weapon

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:speaker_high_volume: Advanced Audio System
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:speaker_medium_volume: Enable / disable sound per attack
:speaker_medium_volume: Single or random audio files
:speaker_medium_volume: Volume control (0.0 – 1.0)

Playback modes:

:small_blue_diamond: Self
:small_blue_diamond: Nearby (custom range)
:small_blue_diamond: Global

:headphone: Unlimited audio templates

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:sparkles: Particle Effects (PTFX)
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:collision: Enable / disable effects
:collision: Sync effects with all players
:collision: Local-only effects option
:collision: Play all effects together
:collision: Play random effect

Customization:

:artist_palette: Custom asset & effect name
:artist_palette: Custom scale & duration
:artist_palette: Bone attachment
:artist_palette: Custom RGBA color

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:prohibited: Anti-Spam & Restrictions
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:hourglass_not_done: Global cooldown between attacks
:no_pedestrians: Block attack if ragdoll
:no_pedestrians: Block attack if in vehicle
:no_pedestrians: Block attack if dead

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:bullseye: Hitbox & Hitmarker System
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:bullseye: Enable / disable hit detection
:bullseye: 3D floating damage numbers

Customization:

:wrench: Custom duration
:wrench: Custom RGBA color
:wrench: Custom text scale & font
:wrench: Optional outline
:wrench: Bone or world position attach

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:bell: Notification System
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:loudspeaker: Built-in notifications
:loudspeaker: Or plug your own custom export

Customization:

:gear: Custom position & width
:gear: Custom offset
:gear: Animated notifications

Messages available for:

:check_mark: Attack successful
:cross_mark: Attack missed
:hourglass_not_done: Cooldown warning
:prohibited: Permission errors
:crossed_swords: Combat mode enabled / disabled

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:dagger: Weapon Configuration
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Each weapon has independent settings:

:small_blue_diamond: Custom label
:small_blue_diamond: Custom model
:small_blue_diamond: Dual wield support
:small_blue_diamond: Custom bone attachment
:small_blue_diamond: Custom offset & rotation

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:gear: Per-Attack Customization
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For Dash / Combo / Single attacks

:check_mark: Enable / disable
:clapper_board: Cinematic black bars mode
:collision: Custom or native damage system

Combat settings:

:small_orange_diamond: AoE toggle
:small_orange_diamond: AoE radius
:small_orange_diamond: Custom damage
:small_orange_diamond: Custom range
:small_orange_diamond: Custom cooldown

Templates:

:performing_arts: Custom animation template
:sparkles: Custom PTFX template
:speaker_high_volume: Custom audio template

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:rocket: Features
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:check_mark: Plug & Play
:check_mark: Lightweight
:check_mark: No framework dependency
:check_mark: Highly optimized
:check_mark: Fully config-based
:check_mark: Scalable
:check_mark: Easy to expand
:check_mark: Designed for any combat style

DISCORD FOR MORE SPELL E RESOURCE >> Arcane Vault Shop®
TEBEX LINK >> https://arcane-studio.tebex.io/

|-------------------------------------|----------------------------|
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 1500 |
| Requirements | |
| Support | YeS |

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