this is the code im trying to change…i want to change:
VEHICLE.SET_VEHICLE_DOORS_LOCKED(playerVehicle, 2)
or delete the car after locked doors happen
to delete the (random) car off the map…im using another mod that creates cars to steal but it doesn’t delete them so when i deliver the car and get the cash the car stays parked at the delivery spot, blocking further attempts to deliver more cars.
function carsals.tick()
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local location = ENTITY.GET_ENTITY_COORDS(playerPed, nil)
local playerVehicle = PED.GET_VEHICLE_PED_IS_USING(playerPed)
local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed, true)
if ( carsals.playerIsAtStation(location) and VEHICLE.IS_THIS_MODEL_A_CAR(ENTITY.GET_ENTITY_MODEL(veh))) then
carsals.drawText("Press Right on the D-pad to sell car!", 0.5, 0.5, 0.75)
if (VEHICLE.IS_THIS_MODEL_A_CAR(ENTITY.GET_ENTITY_MODEL(playerVehicle)) and get_key_pressed(carsals.key.use) or CONTROLS.IS_CONTROL_PRESSED(2, 74)) then
if (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_zero"))) then model = 0
elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_one"))) then model = 1
elseif (PED.IS_PED_MODEL(playerPed, GAMEPLAY.GET_HASH_KEY("player_two"))) then model = 2 end
local statname = "SP"..model.."_TOTAL_CASH"
local hash = GAMEPLAY.GET_HASH_KEY(statname)
local bool, val = STATS.STAT_GET_INT(hash, 0, -1)
local BB = - (VEHICLE.GET_VEHICLE_ENGINE_HEALTH(playerVehicle) - 1000)
math.randomseed(os.time())
local payMe = math.random (50, 1000)
local payMe2 = math.random (50, 3000)
local money = payMe + payMe2
local money2 = BB * 100
local finmoney = money - money2
if ( BB < 10 ) then
VEHICLE.SET_VEHICLE_UNDRIVEABLE(playerVehicle, true)
CAM.DO_SCREEN_FADE_OUT(2500)
wait(2500)
carsals.createPickup("PICKUP_MONEY_SECURITY_CASE", -71.0, -1827.834, 26.943, finmoney)
carsals.createPickup("PICKUP_MONEY_SECURITY_CASE", -350.0, -115.357, 38.6966, finmoney)
wait(2500)
TIME.ADD_TO_CLOCK_TIME(0, 10, 0)
CAM.DO_SCREEN_FADE_IN(2500)
AI.TASK_LEAVE_VEHICLE(playerPed, playerVehicle, 0)
VEHICLE.SET_VEHICLE_DOORS_LOCKED(playerVehicle, 2)
wait(1000)
AUDIO.PLAY_MISSION_COMPLETE_AUDIO("MICHAEL_BIG_01")
carsals.notify("Thanks for the delivery!")
else
carsals.notify("Sorry, this car is too wrecked.")
AUDIO.PLAY_SOUND_FRONTEND(-1, "ROBBERY_MONEY_TOTAL", "HUD_FRONTEND_CUSTOM_SOUNDSET", false)
end
end
end
end