D4NE
12
just do this here:
vehiclehash = GetHashKey("t20")
RequestModel(vehiclehash)
Citizen.CreateThread(function()
while not HasModelLoaded(vehiclehash) do
Citizen.Wait(100)
end
CreateVehicle(vehiclehash, x, y, z, GetEntityHeading(PlayerPedId())+90, 1, 0)
end)
for spawning the vehicle