Client crash: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS (0x887C0003) — ~2 D3D11 views/frame leaked

What is the issue you’re having?

Environment

  • OS: Windows 11 Pro 26200
  • GPU: NVIDIA RTX 4070 Ti (Driver: 32.0.16.1062)
  • FiveM Update Channel: Production
  • Game Build: Reproduced on b3095 and b3258
  • Onset: Started around early-mid June 2026

Summary

The FiveM client appears to leak roughly 2 unique D3D11 view objects per rendered frame without releasing them. The per-device limit of 2^20 (~1,048,576) unique view objects is exhausted after a fixed number of frames, resulting in a hard-crash:

  • ExceptionCode: 0xE06D7363 (MSVC C++ throw)
  • Thrown object: _com_error, m_hresult = 0x887C0003 (= D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS)
  • Faulting frame: KERNELBASE.dll+0xC1B6A (RaiseException)
  • Real stack: Pure d3d11.dll Create*View path

FPS-Determined Crash Time (Mathematical Proof)

Because the leak is strictly per-frame, the time-to-crash is purely determined by the rendered FPS: Formula: 2^20 / (2 views/frame × FPS)

  • Running at ~239 FPS uncapped → Crashes consistently at ~31 minutes.
  • Running at ~187 FPS → Crashes consistently at ~47 minutes.
  • Capping FPS proportionally delays the crash (e.g., 60 FPS delays it to ~2.4 hours).

Reproduction & What was ruled out

The issue reproduces on essentially any server (tested on LastCity b3258, Corleone City b3095, and Paradise FreeRoam with zero shared resources). It is not server-resource specific.

  • GTA V Vanilla: Story Mode (all ASI mods removed) runs indefinitely at 187 FPS with zero crashes. The base RAGE engine does not leak.
  • Local Corruption: Performed a full clean reinstall (deleted entire FiveM.app).
  • Mods/Overlays: Cleared plugins and mods. Disabled Steam overlay, NVIDIA, Discord, and RivaTuner overlays.
  • Graphics Settings: Changing MSAA, ReflectionMSAA, or PostFX has no effect on the leak rate.

Candidate areas seem to be a per-frame Create*View in the CitizenFX render hooks, NUI (CEF), scaleform, or rendertarget compositing path.

Crash dumps (.dmp) and CitizenFX_logs are available immediately upon request. Any help or dev insight would be highly appreciated!

Windows version

Windows 11

System specifications

Ryzen 7 5800x3D
GeForce RTX 4070ti

Antivirus software

Windows Defender

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Definitely upload them here

I found the issue, it was caused by ASUS GPU TWEAK III, because I had an old version from 2022 and the overlay of that caused the crashes, just searched that problem the last weeks and finally got it, since yesterday I updated GPU TWEAK I got no crashes