ClearPedBloodDamage Not Synced

Client

Using canary? : Yes/No, doesn’t matter in this issue.
Windows version: : 10, latest one.
System specifications: : Dosen’t matter.

Server

Operating system: Windows
Artifact version: Don’t matter.
IP address: Don’t matter.
Resources: Don’t matter.
System specifications: Don’t matter.

Incident

Summary: Blood stains on clients are not synced if the player is out of your infinity bubble.
Expected behavior: It should be synced if the player enters your zone after the blood is removed?
Actual behavior: Blood seems to appear even if the other player is out of zone, but removing is not sycned.
Steps to reproduce: Player One and Player Two in different zones, player one deals with damage and gets blood on him, then native ClearPedBloodDamage is used. Player two gets in Player one’s zone, he can still see blood on player one.
Server/Client? : Server
Files for repro (if any): Don’t matter
Error screenshot (if any): 2022-01-29 20-40-30.mp4
.dmp files/report IDs: Don’t matter

Any additional info: Don’t matter

Update - This native does not seems to be working even if the person is right in front of you.

  • I even tried to make a event where it will send all clients the native to clear blood, but was not able to do this successfully.