Client
Using canary? : Yes/No, doesn’t matter in this issue.
Windows version: : 10, latest one.
System specifications: : Dosen’t matter.
Server
Operating system: Windows
Artifact version: Don’t matter.
IP address: Don’t matter.
Resources: Don’t matter.
System specifications: Don’t matter.
Incident
Summary: Blood stains on clients are not synced if the player is out of your infinity bubble.
Expected behavior: It should be synced if the player enters your zone after the blood is removed?
Actual behavior: Blood seems to appear even if the other player is out of zone, but removing is not sycned.
Steps to reproduce: Player One and Player Two in different zones, player one deals with damage and gets blood on him, then native ClearPedBloodDamage
is used. Player two gets in Player one’s zone, he can still see blood on player one.
Server/Client? : Server
Files for repro (if any): Don’t matter
Error screenshot (if any): 2022-01-29 20-40-30.mp4
.dmp files/report IDs: Don’t matter
Any additional info: Don’t matter