CleanN/V

download the new clearer NPC script that will make sure npc/vehicles are delete at a location.

this script is forbidden to resell. this script is totally free

DOWNLOAD HERE clearareaNPC-V2.0




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Like it :+1:

thank you if you have any problems let me know :grin: :grin: :grin:

Bad practice to call native on every tick.

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0) -- Wacht 1 seconde voordat opnieuw te controleren/---- Wait 1 second before checking again

        local playerCoords = GetEntityCoords(PlayerPedId())
        
        for _, zone in ipairs(zones) do
            local distanceToZone = #(zone.center - playerCoords)

            if distanceToZone <= zone.distance then
                DeleteEntitiesInZone(zone)
            end
        end
    end
end)

do you have an error ??

a few updates have been made to the script file

nice! i was literally just looking for a script like this! can i still spawn in cars in that area that i use? want it for my dealerships since cars spawn in the view area lol

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thank you if you have any problems let me know :grin: :grin: :grin:

Would it not make more sense to use entityCreating on the server to block stuff like this? Just check of the population type is ambient or scenario GetEntityPopulationType - FiveM Natives @ Cfx.re Docs

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there will be another update on the way

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so its working but i cant spawn in my player owned cars, anyway to only have it setup for ped cars?

we are changing everything so that only npc vehicles are deleted and not player vehicles

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