hoaaiww
1
Hi! Is someone know how could I check the player group in Javascript? I tried many option but none of them worked
First try:
async function main() {
const Player = GetPlayerServerId();
const group = GetPlayerGroup(Player);
console.log(group + ' group');
await Delay(1000)
main()
}
Its keep spamming 1 group
script:xyz > 1 group
script:xyz > 1 group
Second try:
emitNet('xyz', (UserGroup) => LastUserGroup = UserGroup, console.log(LastUserGroup))
Server.lua:
ESX.RegisterServerCallback('xyz', function(source, cb, UserGroup)
local xPlayer = ESX.GetPlayerFromId(source)
UserGroup = xPlayer.getGroup()
cb(UserGroup)
end)
Its spamming undefined
Please is someone knows what i did wrong then tell me or help me check this bcs i hate javascript. Thanks! 
nta
2
What are you expecting a ‘player group’ to do? The native you’re calling is not related to your ‘ESX’ groups at all.
hoaaiww
4
I already wrote my solution. If someone don’t know here it is:
server.lua
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('xyz:getGroup', function(source, cb , UserGroup)
local xPlayer = ESX.GetPlayerFromId(source)
UserGroup = xPlayer.getGroup()
cb(UserGroup)
end)
client.js
let ESX = null
emit("esx:getSharedObject", (obj) => ESX = obj)
let groupName
setTick(() => {
if (IsDisabledControlJustPressed(0, xyz) && GetLastInputMethod(0) === 1) {
ESX.TriggerServerCallback('xyz:GetGroup', (UserGroup) => {
groupName = UserGroup
xyz
})
}
});
system
Closed
5
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