Does anyone know how i would go about doing a check is admin export for scripts.
for instance
isAdmin = export.es_extended.isAdmin() or isAdmin = exports["es_extended’]:isAdmin()
Does anyone know how i would go about doing a check is admin export for scripts.
for instance
isAdmin = export.es_extended.isAdmin() or isAdmin = exports["es_extended’]:isAdmin()
You’d need to make such function, for instance if you’re using JavaScript
you could use .filter()
or use a loop.
im using lua to try and make the function but i have not had any luck yet :’(
You would need to add this to the fxmanifest.lua of your es_extended or whatever script where you originally created the isAdmin
Function
exports {
'isAdmin'
}
that’s of course if you already set-up the function to return your admin status
im guessing i need to run the function through client to server?
Add this function to ^
self.isAdmin = function()
return self.group == "admin"
end
Then you can simply use it whenever you create a Player instance, like:
local xPlayer = ESX.GetPlayerFromId(source) -- Not creating but getting an already existing player instance (ESX handles this you don't need to instantiate anything)
xPlayer.isAdmin()