Hello!
I want to change textures of vanilla buildings. I exported the file using CW and i got the ytd file but now dont know how to import the file into the server.
Any help?
Im not sure if it’s as simple as I think it is, or if it’s more complicated.
The way I see it, you have two options:
Option 1.
a. Export the ymap that contains the building that you want to reference
b. Modify the texture and repack it within the ORIGINAL .ytd
c. Create a resource folder placing in it fxmanifest.lua and referencing all of the necessary files and stream folder (make sure to designate this_is_a_map in the fxmanifest
d. Plop your ymap and ytd files into your stream folder
If it’s more complicated than that then:
Option 2:
a. Do all of the above, except instead of just including your ymap and ytd, import all of the referenced ymfs, ydd’s, ybns, and any other file referenced by the ymap and plop it in the same folder.
I’m hoping that whatever’s not found in the folder of the stream folder will just default back to local rendering, but this may not be a correct assumption.
Should just be able to find the ydr or ytd and stream it. Should overwrite standard.
Bare in mind that same ydr or ytd could be used around the map.
True, but he only has to worry about the ymap references. Replacing a streamed texture (I don’t think) should replace the entire maps texutres. - just what the ymap is referring to, since there’s no actual streaming of the other map files…
SOLUTION
It turns out the building had embeded textures so i just needed to go into blender and change them.