I’m sorry if this isn’t the wrong section or if I’m blind but I did search around.
Basically what I’m trying to do is during a code block I wanted to create a chance of cops spawning.
I’m sorry if this isn’t the wrong section or if I’m blind but I did search around.
Basically what I’m trying to do is during a code block I wanted to create a chance of cops spawning.
Use math.random and base your results on that. So, if you want cops to spawn 60% of the time, you could do math.random(1,100), which generates a random number between 1 and 100. From there, you can use a simple if statement: if math.random(1,100) <= 40 then … Spawn Cops. Or something similar.
Okay… I’m a bit lost here sorry, how would I turn that math.random into doing that?
I was trying do to it like
local policelow = math.random (0,3)
RegisterNetEvent(‘alsek:policelow’)
AddEventHandler(‘alsek:policelow’, function()
SetPlayerWantedLevel(PlayerId(), policelow, false)
end)
local policeChance = math.random(0, 100)
RegisterNetEvent(‘alsek:policelow’)
AddEventHandler(‘alsek:policelow’, function()
if policeChance > 60 then
SetPlayerWantedLevel(PlayerId(), 5, false)
end
end)