So every prop emote you can make that its needs an item?
Yes with our integrated rules systems youâre able to make any prop an item, if you need help let us know and weâll give you a hand!
Hi folks! We are constantly updating our emote menu and are already at version 1.2.8 Iâll note down some noteable changes we made to it thus far!
Current Version 1.2.8
Summary
Whatâs New:
- fix: Resolved an issue in medialibBridge, improving integration and functionality.
Files Updated:
client/classes/devtools/medialibBridge.lua
Version 1.2.7
Summary
Whatâs New:
- fix: Corrected an issue with modal keybinds, ensuring the right keys are recognized and functional.
- fix: Fixed a bug where the pointing animation would cancel animation.
Files Updated:
client/classes/uihandler.luahtml/index.jsclient/core.luafxmanifest.lua
Version 1.2.6
Summary
Changes & Features:
- Feat: Able to open the emote menu and select emotes whilst walking or running around
Files Changed:
client\classes\*html\index.jsfxmanifest.lua
Version 1.2.5
Summary
Changes & Features:
- improvement: Enhanced category and animation loading, making sure it just loads one time and only when needed significantly improving performance.
Files Changed:
html\index.csshtml\index.jsfxmanifest.lua
Version 1.2.4
Summary
Changes & Features:
- feat: Upgraded the image loader for a smoother and faster user experience in the menu interface.
- improvement: Optimized category and animation loading, significantly improving performance.
- improvement: Enhanced raycasting logic in the position selector, delivering better precision and reliability.
Files Changed:
cdev_emotemenu/client/classes/positionSelector.luacdev_emotemenu/html/index.jscdev_emotemenu/html/index.csscdev_emotemenu/fxmanifest.lua
Version 1.2.8. & Media Lib 1.0.3
Summary
Whatâs New:
- fix: Resolved an issue in medialibBridge, improving integration and functionality.
Files Updated:
client/classes/devtools/medialibBridge.lua
cDev MediaLib - Version 1.0.3
Whatâs New:
- improvement: Made a lot of optimizations, improving overall system performance and reducing resource usage.
- improvement: Enhanced frame processing speed for smoother GIF creation.
- fix: Addressed stability issues that could cause errors during longer recording sessions.
- feat: Introduced a smarter polling system to track recording and rendering progress more effectively.
- improvement: Simplified the upload flow, making it faster and more reliable.
- fix: Patched minor bugs in frame synchronization for better output quality.
- improvement: Tweaked configurations to allow more flexibility for custom setups.
Files Updated:
- Multiple internal files updated for media handling improvements.
Version 1.2.9
Summary
Whatâs New:
- fix: Resolved an issue with the exportshandler, ensuring it returns the correct values as expected.
Files Updated:
client/classes/exportshandler.lua
Version 1.3.0 & Media Lib 1.0.4
Summary
Whatâs New:
- feat: Complete AimStyle Integration for a more dynamic and immersive experience.
- fix: Resolved a ptfx problem where particle effects would continue even after the animation stopped.
- fix: Improved positionSelector usage for smoother handling and functionality.
Files Updated:
client/classes/aimstylehandler.luaclient/classes/animationhandler.luaclient/classes/devtools/medialibBridge.luaclient/classes/exportshandler.luaclient/classes/uihandler.luaclient/core.luadata/languages/en.luafxmanifest.luahtml/**public/client/api.luapublic/shared/AimStyles.luapublic/shared/Categories.luapublic/shared/Config.luaserver/classes/synchronizedanimhandler.luashared/utils.luaclient/classes/positionSelector.lua
cDev MediaLib - Version 1.0.4
Whatâs New:
- feat: Added AimStyle Integration for enhanced functionality and compatibility.
- fix: Adjusted frame starting logic to begin at frame 1 instead of frame 0, ensuring accurate rendering.
Files Updated:
server/server.jsclient/classes/camerahandler.luaclient/core.luafxmanifest.lua
Technical Preview: Aimstyles
Current Version 1.3.1
Summary
Whatâs New:
- fix: Resolved an animations ptfx issue where particle effects were appearing incorrectly.
Files Updated:
public/shared/Animations.lua
Hi folks we have a showcase server live: cDev Showcase / Cfx.re !
Current Version 1.3.2
Whatâs New:
- fix: Resolved issues with prone and position selector not canceling properly.
- feat: Improved crouch and prone mechanics, making animations smoother
- fix: Corrected duration handling in animations, ensuring animations play for the intended time.
- improvement: Enhanced thread handling for better performance and stability.
Files Updated:
client/classes/animationhandler.luaclient/classes/pronehandler.luaclient/classes/walkstylehandler.luaclient/core.luapublic/shared/Animations.luaclient/classes/fastkeybindsanimations.luaclient/classes/idleAnimationHandler.luaclient/classes/positionSelector.lua
Very nice release
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Emote Menu - Version 1.3.5
Whatâs New:
- feat: Added a new export
blockUIUsage, giving more control over when the UI can be used. - feat: Introduced a
whenOpenFreezeControlsconfig, allowing better customization of controls when the menu is open. - fix: Hotkeys Lang Problem.
- optimization: Improved image caching, making the UI load faster with fewer unnecessary reloads.
- fix: Refined animation handling, allowing animations overlapping (example: sitting and drinking beer) without using built animations and ensuring they cancel at the right moment.
- fix: Resolved an issue where ragdolling in animations could send players flying.
- feat: Made register commands and keybinds publicly available, offering more flexibility for customization.
Files Updated:
data/languages/*html/*client/classes/uihandler.luaclient/classes/exportshandler.luapublic/shared/Config.luaclient/classes/animationhandler.luaclient/core.luapublic/client/api.luapublic/shared/Animations.lua
Emote Menu Assets
Whatâs New:
- feat: Added new emotes, giving players even more ways to express themselves.
More updates 02/03/2025 + 03/02/2025!
Version 1.3.6
Summary
Emote Menu - Version 1.3.6
Whatâs New:
- fix: Players now cant go prone even with 0 ammo.
- fix: Fixed an issue where animation sequences would stop in
taskStopinstead ofcancel, improving animation consistency.
Files Updated:
client/classes/pronehandler.luaclient\core.lua- âclient\classes\animationhandler.luaâ
- âpublic\client\api.luaâ
Version 1.3.7
Summary
Emote Menu - Version 1.3.7
Whatâs New:
- fix: Refined flag usage to ensure animations run more consistently.
- fix: Improved animation stopping now the fade-out effect is working, and resolved an issue that caused players to teleport unexpectedly during emotes, making sure they cant exploit it.
Files Updated:
client/classes/animationhandler.lua
Emote Menu - Version 1.3.8
Whatâs New:
- feat: Introduced new exports
isActionDisabledandisExtraActionDisabledto give developers more control over in-game actions. - fix: Enhanced raycasting in the position selector so it now loops correctly and performs significantly better and way better to use.
- feat: Added the
LoopAnimationPerDefaultconfig option, along with various fixes to improve the animation loop functionality. - fix: Improved the animation cancel process for smoother transitions.
- update: Overall performance improvements and refinements ensure a more intuitive user experience.
Files Updated:
client/classes/exportshandler.luaclient/classes/pronehandler.luaclient/core.luapublic/client/api.luaclient/classes/positionSelector.luaclient/classes/animationhandler.luapublic/shared/Config.luafxmanifest.lua
NICE ! ASL COOL bravo !! ![]()