Client
Using canary? No
Windows version: 10
System specifications:
RAM: Corsair Vengeance LPX 16 Gb (2x8Gb)
SSD: 120 GB Samsung 750 EVO Series
Graphics: Asus GeForce GTX1060 6gb
CPU: i7-6700
Server
Operating system: Win Server 2016
Artifact version: 1096
Resources: custom
System specifications:
CPU: i7-7700k
RAM: 32Gb
Incident
Summary: RAGE error: UNKNOWN
Steps to reproduce: Some players being in locations where many objects(props) are spawned, crashed with this error.
Server/Client? Client
Error screenshot (if any): https://i.imgur.com/XyyEQrj.png
.dmp files/report IDs: https://yadi.sk/d/4lJ6oWMV9zeF_w
1 Like
Managed to reproduce this crash by going to this place (my game crashed/froze when I went here)
Btw I firstly got this error days ago, not related to yesterday’s patches
Currently uploading a big dump
Big dump https://anonfile.com/589eOfv0b2/crashes_rar
Seems to be recurrent with a lot of players, every players in the close area crash at the same time
Status Common, massive crash -> become “unplayable”
from discord #onesync
This issue is related to local-peds, how to fix it:
- Delete local peds
- Use less local peds => by making “ped creation” based on distance -> if the player is close make it spawn, if he left the area delete it
4 Likes
how to do by making “ped creation” based on distance -> if the player is close make it spawn, if he left the area delete it?