Car fliping over

Hey does anyone know how to fix cars fliping over?

Hello.

You want this option remain enabled or you want to remove this for a roleplay usage ?

King regards,

1 Like

remove for roleplay

1 Like

This code should be helpful to you, it’s taken from an old script and it’s not complete but it should help you to understand how to do this:

function disableAirControl(ped, veh)
	if not IsThisModelBlacklisted(veh) then
		if IsPedSittingInAnyVehicle(ped) then
			if GetPedInVehicleSeat(veh, -1) == ped then
				if IsEntityInAir(veh) and not IsThisModelABoat(veh) and not IsThisModelAHeli(veh) and not IsThisModelAPlane(veh) then
					DisableControlAction(0, 59)
					DisableControlAction(0, 60)
				end
			end
		end
	end
end

function disableVehicleRoll(ped, veh)
	local roll = GetEntityRoll(veh)

	if not IsThisModelBlacklisted(veh) and not IsThisModelABoat(veh) and not IsThisModelAHeli(veh) and not IsThisModelAPlane(veh) then
		if GetPedInVehicleSeat(veh, -1) == ped then
			if (roll > 75.0 or roll < -75.0) then
				DisableControlAction(2,59,true)
				DisableControlAction(2,60,true)
			end
		end
	end
end

function IsThisModelBlacklisted(veh)
	local model = GetEntityModel(veh)

	for i = 1, #blacklistedModels do
		if model == GetHashKey(blacklistedModels[i]) then
			return true
		end
	end
	return false
end