Hello! Facing a recent issue here.
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Config
a) Client (production/canary) : Tested and had issue on all client types (release, beta…)
b) FXServer version : 9940 - 9956 (Linux) -
Issue :
I’m using CreateObjectNoOffset client side to spawn entities with network on true,
right after i get the network id of the entity using “NetworkGetNetworkIdFromEntity” but since using newer artifact (9940-9956) sometimes the object is created, i can see it on my screen but other player don’t, the network value doesn’t work and my “NetworkGetNetworkIdFromEntity” does return a Warning in the client console saying “no net object for entity”, i downgraded artifact to 9780 and didn’t have the issue anymore. I also have a lot desync, like a lot of latency but with 0% PL but again downgrading fixed the issue.
Here is the code to create the object :
local entity = CreateObjectNoOffset(`props_hash`, 0.0, 0.0, 0.0, true, false, true)
local entityNetID = NetworkGetNetworkIdFromEntity(entity)
If you need any more infos i can get, let me know.
Thanks for your help.