Can someone clarify vehicle_names.lua hash question for me?

So I can put anything there in the right for spawn name and just generate the hash for it?

AddTextEntryByHash(0x62153B72, 'Schwims car')

which leads me to a follow-up question. When I’m packaging multiple vehicles into a single resource, how would the server know which line belongs to which car? Do I have to place that hash somewhere in one of the metas?