Can someone clarify vehicle_names.lua hash question for me?

Hi there Vespura and thanks for the help!

Unfortunately, I’m even more confused now than before. You explain that either a text entry with no hash or a hashed entry would get added when this tutorial clearly shows hashes being used in the text entry

Citizen.CreateThread(function()
	-- Nissan GTR
	AddTextEntry('0x9F05F101', 'gtr17')
	-- Range Rover
	AddTextEntry('0x9F05F109', 'rsvr16')
end)

Is the first entry the hashed name and the second the spawn name? That’s backwards to your format.

Any clarification would be greatly appreciated!