Can someone clarify vehicle_names.lua hash question for me?

Not sure about ‘mod shops’ that need hashes. but for vehicle names use this:

Citizen.CreateThread(function()
    AddTextEntry("vehicle spawn/model name", "display name you want")
end)

note that there’s no hashes in this, it’s just using the vehicle’s model name.

For hashes, use this instead:

Citizen.CreateThread(function()
    AddTextEntryByHash(<hash>, "text")
end)
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