Calculate Vehicle Stop Distance

Hello there, does anyone with some understanding of the physics engine and handling.meta know how to properly calculate a vehicles stopping distance?

I‘ve tried some real world formulas but they unfortunately don’t work correctly due to how vehicles are differently handled by the engine.

So, if anyone has a clue on how to do this, please let me know :slight_smile:

Hey NightCity!

I think some more detail will help me find a good starting point for you. Is this stopping distance from full speed / whatever the current speed is?
Also, what’s your expected output / result from the final calculation?
Is it in meters or something similar?

Idk if you can calculate on the spot, but you can drive and detect when the player starts braking and start a timer and stop it when they stop…

Not what I’m looking for, I want to predict where the vehicle will stop.

uhhhh Don’t think its possible