Hello there, does anyone with some understanding of the physics engine and handling.meta know how to properly calculate a vehicles stopping distance?
I‘ve tried some real world formulas but they unfortunately don’t work correctly due to how vehicles are differently handled by the engine.
So, if anyone has a clue on how to do this, please let me know 
Hey NightCity!
I think some more detail will help me find a good starting point for you. Is this stopping distance from full speed / whatever the current speed is?
Also, what’s your expected output / result from the final calculation?
Is it in meters or something similar?
Jajar
3
Idk if you can calculate on the spot, but you can drive and detect when the player starts braking and start a timer and stop it when they stop…
Not what I’m looking for, I want to predict where the vehicle will stop.
Jajar
5
uhhhh Don’t think its possible