Hey again,
so basically I’m trying to trigger an event from client side to server side in C#.
I assumed I need to use TriggerServerEvent(“eventName”); but for some reason, it client side has some errors. Check img from console:
Also, I’ve seen that in Lua, people need to RegisterServerEvent, but there’s nothing like that in C#, only RegisterScript which I have no idea how to use, because RegisterScript takes parameter in type BaseScript and not string, so that’s probably not what I’m looking for.
Anyone successfuly managed to TriggerServerEvent in C#? Thanks
Client:
using CitizenFX.Core;
namespace client
{
class Main : BaseScript
{
public Main()
{
Debug.WriteLine("Aasasdljfnvaskrljdfgnbairlkethngsdljfbhaklsdfhjbgklasdhbgfklsadhbfbladsfmnlôsadjkf");
TriggerServerEvent("playersLimit:playerActivated");
}
}
}