C# scripting how to get "identifier" of my player

Hi,

I would like know how can i get “identifier” value of my player in my script for make my own script, because I need it, I have a little excavation in CitizenFX … (exemple: Game.Player.Name, ect…) but without success, if one guys can explain how I can get that value in C#, thanks you so much.

Best regards.

Bump, I have try that:

RegisterServerEvent(“getplayeridentifier”)
AddEventHandler(‘getplayeridentifier’, function(id)
TriggerEvent(‘es:getPlayerFromId’, source, function(user)
local player = GetPlayerIdentifiers(source)[1]
return player
end)
end)

in server.lua

And in my C# script:

EventHandlers[“getplayeridentifier”] += new Action(stuff =>
{
newItem.Add(new UIMenuItem("Identifiers of my Player: " + stuff, “”));
});

But no work…

Thanks for you’r help

You’re adding two handlers without even triggering an event. :stuck_out_tongue:

Have you example for I see how work that ?

If i declare that befor my EventHandlers no work:

TriggerServerEvent(“getplayeridentifier”, Game.Player.ServerId);

Please one guys can you help me…