the thing is i have no problem with event client/server side , i already have many who are working perfectly , what i want to do , is to catch this event : playerConnecting specialy cause they are trigger just after the Player been create on server , that why i want to catch this one .
or maybe i will simply change the fivem script lua where the connection happen , i dunno , but i still wonder why this event (said in wiki page as server event) doesn’t work .