BulgaR Lumberjack [VORP] & [REDEMRP] & [QBRCore] & [RSGCore] & [OTHER]
Lumberjack system with locations/zones. Pick up your tools from an NPC and start working ( Configurable, possibility to set a tool as an item, simply create an item with the correct trigger ).
Possible to get 6 different type of items “Guaranteed, Free, Common, Rare, Epic, Legendary” each type has a different drop chance.
The script can be modified to practically any framework, you have access to “server.lua” where you can set your own logic for getting an item.
Script Functions:
- We pick up the work tool by default from the NPC.
- Once the tool is picked up, trees locations will be shown on the map.
- There will be shown 2 types of blips on map, green for “A grown tree” and red for “A tree that has been cut down”.
- There also will be shown 2 types of markers for the trees on ground, green for “A grown tree” and red for “A tree that has been cut down”.
- If a player cuts down a tree, it will receive a global cooldown for all players to regrow, fully synchronized on the server.
- Ability to get 6 types of items, each type has a relevant drop chance.
- Ability to set the minimum and maximum drop amount.
- Ability to set minimum and maximum working time.
- Ability to enable tiredness system.
- Ability to set the chance of getting tired.
- Ability to set minimum and maximum rest time.
- Preconfigured zone + working points ( Monto’s Rest i have preconfogired 98 trees here but can be added as many we want ).
- Practically anything can be set, disabled, enabled, added, deleted, modified, translated, etc in the config.
Config Example:
→ EXAMPLE CONFIG HERE ←
Other:
- You have access to config.lua where all script configuration is located.
- You have access to “not.lua” & “not.js” if you would like to set your own notifications style.
- You have access to “server.lua” if you would like to modify the add item logic and run the script under a different framework.
- “client.lua” & “sv_functions.lua” is secured with [Cfx’s Asset Escrow system], the main logic of the script can be found there.
Dependencies:
VORPCORE or REDEMRP or QBRCore or RSGCore
[FiveM Asset Escrow System]
Script is protected using Cfx’s Asset Escrow system, you only have access to configuration files and files mentioned above.
| Code accessible | No and Yes (you only have access to the files mentioned above) |
| Subscription based | No |
| Lines (approximately) | ~1200 |
| Requirements | Stated above in Dependencies |
| Support | Yes |
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Optional Script That Can Be Used With This One as an Add-on/Extension
BulgaR Wood Processing [VORP] & [REDEMRP] & [QBRCore] & [RSGCore] & [OTHER]
My Other RedM Scripts
BulgaR RedM Scripts
