So I have figured out that the function IsVehicleAudiblyDamaged is getting true when this bug happens. Any one got an idea what can set
IsVehicleAudiblyDamaged
as true?
So I have figured out that the function IsVehicleAudiblyDamaged is getting true when this bug happens. Any one got an idea what can set
as true?
Hey. I’ve got the exact same issue with the sirens getting stuck in a loop. Do you also have problems with the car radio? When the engine sounds go mute, the car radio switches channels like crazy too.
Yes, we got the same issue, Haven’t had a solution yet.
Yo. What is status? Any new discoveries?
Not yet…
Anything new yet?
Nop yet, we have tried a lot. We are kind of giving up and building a new server.
Bump!
Hey !
Maybe try to remove the DamagedVehicleAudio ?
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