Body Attachments Editor

:shopping_cart: Purchase the Script

:television:Script Preview


SCRIPT FEATURES

Introducing Onex Body Attachments Editor, an advanced attach-object-to-body framework that renders your players’ weapons, items, and props physically on their body — placed and fine-tuned entirely in-game with a visual drag gizmo. No config editing, no restarts, Standalone.

  • In-Game Drag Gizmo — place and tune every prop live with a native move/rotate gizmo, world/relative space toggle, and millimeter precision — no config-file editing, ever
  • Six Body Anchors — bind objects to Upper Back, Lower Back, Chest, Hip, and Left/Right Thigh, each mapped to a real ped bone with the camera auto-framing the body part you’re editing
  • Weapons, Items & Props — render holstered weapons, fixed item props (guitars, radios, parachutes), and manual toggle-props, all from a pre-tuned catalog of 60+ GTA weapons and items ready out of the box
  • Holster-Aware Visibility — body weapons vanish the instant they’re drawn and return when re-holstered, with auto-hide in vehicles, water, ragdoll, and on death
  • Anti-Clip Stacking — props sharing a bone are automatically pushed apart so weapons layer cleanly instead of z-fighting, with deterministic ordering that never flickers
  • Job-Gated Profiles — give any object multiple named placement styles, lock them to specific jobs and grades, with separate male/female offsets auto-applied per ped model
  • Loadout Groups — toggle a whole set of props (like a duty belt) on or off in a single action
  • Auto-Detecting Inventory — drop-in adapters for ox_inventory, qb-inventory, and esx resolve automatically and event-driven, so props appear the moment an item changes hands. Works with standalone no inventory server as well.
  • Live Statebag Sync — attachments replicate to nearby players over OneSync, distance-culled and prop-capped for streaming-safe performance — no event wiring required
  • No Database Required — zero MySQL/oxmysql dependency; definitions save to JSON and player preferences to KVP, applied server-wide with no restart
  • Polished React UI — admin editor with undo/redo, orbit free-cam, and prop outlining, plus player-facing carry-position and style menus, built with React, TypeScript, and Tailwind following the Onex design system
  • 18 Languages — full localization out of the box (en, ar, de, es, fr, it, ja, ko, pt, ru, zh, and more)

OTHER RESOURCES


Code is accessible No
Subscription-based No
Framework Standalone
Requirements N/A
Support Yes